Reputation: 69
I've created a script to calculate coordinates of a circle in JS. I'm using p5.js to draw the circle but when I run the script nothing happens. I assume it has to do with the way I'm plotting the vertices?
var xValues = [];
var yValues = [];
function setup() {
createCanvas(400, 400);
background(220);
crookedCircle(10, 10, 10, 10);
}
function draw() {}
function crookedCircle(radius, steps, centerX, centerY) {
for (var i = 0; i < steps; i++) {
xValues[i] = (centerX + radius * Math.cos(2 * Math.PI * i / steps));
yValues[i] = (centerY + radius * Math.sin(2 * Math.PI * i / steps));
for (let x = 0; x < xValues.length; x++) {
for (let y = 0; y < yValues.length; y++) {
//console.log("x: "+xValues[x] + " y: "+yValues[y])
beginShape();
vertex(xValues[x] + random(-10, 10), yValues[y]) + random(-10, 10);
endShape(CLOSE);
}
}
}
}
Upvotes: 1
Views: 702
Reputation: 210889
You draw many many shapes with just 1 point. beginShape
and endShape
encloses the vertices of a shape. Therefore you have to call beginShape
before the loop and endShape
after the loop:
function crookedCircle(radius, steps, centerX, centerY) {
beginShape();
for (var i = 0; i < steps; i++) {
// [...]
}
endShape(CLOSE);
}
One loop is enough if you want to draw 1 circle:
var xValues = [];
var yValues = [];
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
fill(255)
crookedCircle(100, 90, 120, 120);
}
function crookedCircle(radius, steps, centerX, centerY) {
for (var i = 0; i < steps; i++) {
xValues[i] = centerX + radius * Math.cos(2 * Math.PI * i / steps);
yValues[i] = centerY + radius * Math.sin(2 * Math.PI * i / steps);
}
beginShape();
for(let i = 0; i < steps; i ++) {
vertex(xValues[i] + random(-2, 2), yValues[i] + random(-2, 2));
}
endShape(CLOSE);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
Upvotes: 1
Reputation: 372
Here I cleaned what was written, I can annotate it to explain if you wish so. Also instead of random, I recommend you explore the noise() function here, which would make the circle look smoother.
function setup() {
createCanvas(400, 400);
background(220);
crookedCircle(10, 10, width / 2, height / 2);
}
function draw() {}
function crookedCircle(radius, steps, centerX, centerY) {
var xValues = [];
var yValues = [];
for (var i = 0; i < steps; i++) {
let rad = radius + random(-radius / 10,radius / 10) // you can change the 10 here to how intense you want the change to be;
xValues[i] = (centerX + rad * cos(2 * PI * i / steps));
yValues[i] = (centerY + rad * sin(2 * PI * i / steps));
}
beginShape();
for(let i = 0; i < xValues.length; i ++){
curveVertex(xValues[i], yValues[i]);
}
endShape(CLOSE);
}
Upvotes: 1