Reputation: 3
I make an application with iBeacon.
And I decide to use CoreLocation and Ranging.
But, I think Ranging use too much energy.
As an alternative to Ranging, I tried to use Monitoring.
Then, I profile Ranging's usage energy level and Monitoring's usage energy level.
Ranging use about 2 energy usage levels more than Monitoring
Result: (Ranging's level: 10/20, Monitoring's level: 8/20)
But, Monitoring doesn't called didExit or didDetermineState immediately.
I want My app has a Real-Time as Ranging.
My Solution:
Monitoring doesn't called exit or determineState method immediately.
But, I discovered stop and rerun monitoring make my application has Real-Time.
I think that solution reduce energy usage when standby.
And It Actually Working!
▼ Here is my Code.
class Service: NSObject, CBCentralManagerDelegate, CBPeripheralDelegate, CLLocationManagerDelegate{
private let constraint = CLBeaconIdentityConstraint(uuid: Constants.beaconUUID!,
major: Constants.beaconMajor,
minor: Constants.beaconMinor)
private let region = CLBeaconRegion(beaconIdentityConstraint:
CLBeaconIdentityConstraint(uuid: Constants.beaconUUID!,
major: Constants.beaconMajor,
minor: Constants.beaconMinor),
identifier: Constants.beaconIdentifier)
var locationManager: CLLocationManager!
override init() {
super.init()
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.requestAlwaysAuthorization()
}
}
extension Service {
func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
if manager.authorizationStatus == .authorizedAlways {
region.notifyOnExit = true
region.notifyOnEntry = true
region.notifyEntryStateOnDisplay = true
manager.startMonitoring(for: region)
}
}
func locationManager(_ manager: CLLocationManager, didDetermineState state: CLRegionState, for region: CLRegion) {
if state == .inside {
didEnterEvents(manager)
}
}
func locationManager(_ manager: CLLocationManager, didRange beacons: [CLBeacon], satisfying beaconConstraint: CLBeaconIdentityConstraint) {
if beacons.first == nil {
didExitEvents(manager)
stopAndRerunMonitoring(manager, for: region)
}
}
}
extension Service {
private func stopAndRerunMonitoring(_ manager: CLLocationManager, for region: CLRegion) {
print("reboot!")
manager.stopMonitoring(for: region)
manager.startMonitoring(for: region)
}
private func didEnterEvents(_ manager: CLLocationManager) {
print("inside")
manager.startRangingBeacons(satisfying: constraint)
}
private func didExitEvents(_ manager: CLLocationManager) {
print("outside")
manager.stopRangingBeacons(satisfying: constraint)
}
}
I know my solution is terrible.
But I can't find any other solution.
Plz, Can you find any other better solution?
etc:
Upvotes: 0
Views: 114
Reputation: 64941
The approach you describe of starting ranging on region entry and stopping it on region exit is not "terrible". It is in fact quite common. It is often used to determine the exact identifiers of the beacons detected, which would otherwise not be possible by monitoring alone.
For your use case, it is also true that ranging while inside a region will expedite the region exit event, because it forces a constant Bluetooth scan rather than relying on the slower hardware filters used for monitoring. While ranging is active, region exits come 30 seconds after the beacon was last detected.
For this to be a practical solution, you must take into account background behavior:
To get any benefit from the technique you describe, you must extend the ranging time in the background as described in my blog post here. Be aware that since I wrote that article, Apple has reduced the time you can extend ranging in the background from 180 seconds to 30 seconds, which may not be enough for your needs. You can get unlimited background ranging by:
Upvotes: 1