Reputation: 61
Im making a game where a player shoots bullets at incoming boulders, which destroys them. It all functions well and good, but it seems a bit plain when the boulder's destroyed. I want to display an explosion image where the boulder was destroyed. To do this, I need to know which exact boulder has been destroyed in my boulder group.
Relevant code
pygame.sprite.groupcollide(boulder_grp, bullet_grp, True, True)
The boulder_grp
contains the boulders that spawns, and the bullet_grp
contains the bullet that the player shoots. I want to know which boulder in the grp was destroyed, so I can blit
an image at that exact spot. How do I go about doing this? Thank you.
Upvotes: 1
Views: 70
Reputation: 211146
pygame.sprite.groupcollide
returns a dictionary with the sprites.
collide_dict = pygame.sprite.groupcollide(boulder_grp, bullet_grp, True, True)
for boulder in collide_dict:
print(boulder.rect)
Upvotes: 1