Reputation: 5419
I have a while loop that loops until bool done = true; In the method TestMoves(), depending on user input, the method returns the bool done as either true or false. However, I do not know how to "send" this value back to the while loop in my Start() method to stop the loop. Here is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
public static void Main(string[] args)
{
Start("r");
}
public static string Start(string move)
{
Console.Write("Welcome to the Shotgun App\nEnter s for single player and m for multiplayer: ");
string gameType = Console.ReadLine();
if (gameType == "s")
{
Console.Write("Single Player Controls:\n r = reload\n s = shield\n f = fire\n ***you start with ammo\n Ready to play?");
Console.ReadLine();
int ammo = 1;
bool done = false;
while (!done)
{
Console.Write("\nEnter your move: ");
move = Console.ReadLine();
switch (move)
{
case "r":
Console.Write("\nYou have reloaded, press enter for Genius\n");
ammo++;
Console.Write("Your ammo is " + ammo);
Console.ReadLine();
string geniusMove = "";
Genius(geniusMove, move, done);
Console.ReadLine();
break;
case "s":
Console.Write("\nYou have shielded, press enter for Genius\n");
Console.Write("Your ammo is " + ammo);
Console.ReadLine();
geniusMove = "";
Genius(geniusMove, move, done);
Console.ReadLine();
break;
case "f":
if (ammo != 0)
{
Console.Write("\nYou have fired, press enter for Genius\n");
ammo--;
Console.Write("Your ammo is " + ammo);
Console.ReadLine();
geniusMove = "";
Genius(geniusMove, move, done);
Console.ReadLine();
}
else
{
Console.Write("You don't have enough ammo, try again");
done = false;
}
break;
default:
Console.Write("\nInvalid move, try again\n");
done = false;
break;
}
}
return move;
}
else
{
return move;
}
}
static string Genius(string geniusMove, string move, bool done)
{
int geniusAmmo = 1;
geniusMove = "r";
if (geniusMove == "f")
{
geniusAmmo--;
Console.Write("Genius had decided to fire.\nGenius ammo is " + geniusAmmo + "\n");
}
else if (geniusMove == "r")
{
geniusAmmo++;
Console.Write("Genius had decided to reload.\nGenius ammo is " + geniusAmmo + "\n");
}
else if (geniusMove == "s")
{
Console.Write("Genius had decided to shield.\nGenius ammo is " + geniusAmmo + "\n");
}
TestMoves(move, geniusMove, done);
return geniusMove;
}
static bool TestMoves(string move, string geniusMove, bool done)
{
if (move == "s" && geniusMove == "f")
{
Console.Write("No one has died yet");
done = false;
return done;
}
else if (move == "f" && geniusMove == "f")
{
Console.Write("You both died! Good game!");
done = true;
return done;
}
else if (move != "s" && geniusMove == "f")
{
Console.Write("You died! Good game!");
done = true;
return done;
}
else if (move == "f" && geniusMove == "s")
{
Console.Write("No one has died yet");
done = false;
return done;
}
else if (move == "f" && geniusMove != "s")
{
Console.Write("Genius died! Good game!");
done = true;
return done;
}
else if (move != "f" && geniusMove != "f")
{
Console.Write("No one has died yet");
done = false;
return done;
}
else
{
return done;
}
}
}
}
Upvotes: 0
Views: 15288
Reputation: 85096
Is there a reason you need to call TestMoves
from inside of Genius
instead of from your loop? It seems to me that your code could be rewritten like this:
//Every instance of:
string geniusMove = "";
Genius(geniusMove, move, done);
Console.ReadLine();
//seems like it could be rewritten as:
string geniusMove = "";
Genius(geniusMove, move, done);
done = TestMoves(geniusMove, move, done);
Console.ReadLine();
//and then you can remove the call to TestMoves from Genius
The overall flow of all the code is a bit confusing to me. You have each function returning a value, but don't appear to be doing anything with the return value. I have a feeling that with a bit of refactoring, you could make this code much shorter and more logical.
After looking at your code a bit more it looks like you could place the call to TestMoves at the very end of your loop:
default:
Console.Write("\nInvalid move, try again\n");
done = false;
break;
}
//add it here:
done = TestMoves(geniusMove, move, done);
}
return move;
Upvotes: 2
Reputation: 20764
You could use the ref or the out keyword on the done
parameter
Upvotes: 0
Reputation: 6593
Since bool
is a value type, not a reference type, you're not able to pass the bool through like that. Use the out
keyword to explicitly specify that you want to pass it as a reference:
http://msdn.microsoft.com/en-us/library/ee332485.aspx
Upvotes: 0
Reputation: 56497
You can pass the value by ref:
static string Genius(string geniusMove, string move, ref bool done) ...
And return it from TestMoves
:
static bool TestMoves(string move, string geniusMove) ...
To call it:
Genius(geniusMove, move, ref done);
Upvotes: 0