Reputation: 3
I need to make the Turtle in Python print "collision" when the turtle touches the walls of my maze. Here is my code:
maze=turtle.Turtle()
maze.speed(10)
maze.penup()
maze.goto(-12.5, -175)
maze.pendown()
maze.begin_fill()
maze.goto(-12.5, -100)
maze.goto(37.5, -100)
maze.goto(37.5, -75)
maze.goto(-112.5, -75)
maze.goto(-112.5, -37.5)
maze.goto(-125, -37.5)
maze.goto(-125, -87.5)
maze.goto(-87.5, -87.5)
maze.goto(-87.5, -137.5)
maze.goto(-75, -137.5)
maze.goto(-75, -100)
maze.goto(-50, -100)
maze.goto(-50, -162.5)
maze.goto(-150, -162.5)
maze.goto(-150, -137.5)
maze.goto(-112.5, -137.5)
maze.goto(-112.5, -112.5)
maze.goto(-162.5, -112.5)
maze.goto(-162.5, -87.5)
maze.goto(-150, -87.5)
maze.goto(-150, -37.5)
maze.goto(-162.5, -37.5)
maze.goto(-162.5, 12.5)
maze.goto(-137.5, 12.5)
maze.goto(-137.5, -12.5)
maze.goto(-112.5, -12.5)
maze.goto(-112.5, 12.5)
maze.goto(-87.5, 12.5)
maze.goto(-87.5, -50)
maze.goto(-62.5, -50)
maze.goto(-62.5, 25)
maze.goto(-162.5, 25)
maze.goto(-162.5, 137.5)
maze.goto(-112.5, 137.5)
maze.goto(-112.5, 162.5)
maze.goto(-87.5, 162.5)
maze.goto(-87.5, 137.5)
maze.goto(-25, 137.5)
maze.goto(-25, 87.5)
maze.goto(12.5, 87.5)
maze.goto(12.5, 112.5)
maze.goto(37.5, 112.5)
maze.goto(37.5, 87.5)
maze.goto(62.5, 87.5)
maze.goto(62.5, 125)
maze.goto(-12.5, 125)
maze.goto(-12.5, 175)
maze.goto(-175, 175)
maze.goto(-175, -175)
maze.goto(-12.5, -175)
maze.end_fill()
maze.penup()
maze.goto(12.5, -175)
maze.pendown()
maze.begin_fill()
maze.goto(12.5, -125)
maze.goto(87.5, -125)
maze.goto(87.5, -162.5)
maze.goto(150, -162.5)
maze.goto(150, -125)
maze.goto(162.5, -125)
maze.goto(162.5, -100)
maze.goto(125, -100)
maze.goto(125, -137.5)
maze.goto(112.5, -137.5)
maze.goto(112.5, -100)
maze.goto(62.5, -100)
maze.goto(62.5, -75)
maze.goto(150, -75)
maze.goto(150, -12.5)
maze.goto(162.5, -12.5)
maze.goto(162.5, 12.5)
maze.goto(125, 12.5)
maze.goto(125, 37.5)
maze.goto(150, 37.5)
maze.goto(150, 150)
maze.goto(125, 150)
maze.goto(125, 112.5)
maze.goto(100, 112.5)
maze.goto(100, 87.5)
maze.goto(125, 87.5)
maze.goto(125, 62.5)
maze.goto(100, 62.5)
maze.goto(100, 12.5)
maze.goto(37.5, 12.5)
maze.goto(37.5, -50)
maze.goto(-37.5, -50)
maze.goto(-37.5, -25)
maze.goto(25, -25)
maze.goto(25, 25)
maze.goto(0, 25)
maze.goto(0, 0)
maze.goto(-37.5, 0)
maze.goto(-37.5, 50)
maze.goto(-87.5, 50)
maze.goto(-87.5, 75)
maze.goto(-62.5, 75)
maze.goto(-62.5, 100)
maze.goto(-112.5, 100)
maze.goto(-112.5, 50)
maze.goto(-137.5, 50)
maze.goto(-137.5, 112.5)
maze.goto(-50, 112.5)
maze.goto(-50, 62.5)
maze.goto(12.5, 62.5)
maze.goto(12.5, 37.5)
maze.goto(37.5, 37.5)
maze.goto(37.5, 62.5)
maze.goto(87.5, 62.5)
maze.goto(87.5, 150)
maze.goto(12.5, 150)
maze.goto(12.5, 175)
maze.goto(175, 175)
maze.goto(175, -175)
maze.goto(12.5, -175)
maze.end_fill()
maze.penup()
maze.goto(62.5, -50)
maze.pendown()
maze.begin_fill()
maze.goto(125, -50)
maze.goto(125, -12.5)
maze.goto(62.5, -12.5)
maze.goto(62.5, -50)
maze.end_fill()
maze.ht()
myPen=turtle.Turtle()
myPen.penup()
myPen.goto(0,-180)
myPen.pendown()
myPen.color("#DB148E")
myPen.width(4)
myPen.left(90)
#Start of maze
myPen.forward(70)
myPen.right(90)
from turtle import Turtle, Screen
wn = Screen()
speed = 0.5
myPen.speed(10)
myPen.ht()
def travel():
myPen.forward(speed)
wn.ontimer(travel, 10)
wn.onkey(lambda: myPen.setheading(90), 'w')
wn.onkey(lambda: myPen.setheading(180), 'a')
wn.onkey(lambda: myPen.setheading(0), 'd')
wn.onkey(lambda: myPen.setheading(270), 's')
wn.listen()
travel()
wn.mainloop()
What is happening now is I can control the turtle with W A S D and draw the maze, but I can just go over the maze and it does not do anything. I was thinking that it could be done either by detecting where the turtle is, or maybe detecting the color of the turtle. Thanks!
Upvotes: 0
Views: 799
Reputation: 41872
Normally, I wouldn't have good news for you. But, because you created your maze as a set of three closed polygons:
there is a relatively easy fix! First, download the Python code from Geeks for Geeks article "How to check if a given point lies inside or outside a polygon?". Save this code to a file, I'll call it "poly_util.py" but you can call it anything you wish. Edit this file to remove the code:
# Driver code
if __name__ == '__main__':
and everything that follows it. We don't need this code, and it's buggy indentation-wise. Next, edit your own code to import this file, and wrap your begin_fill()
and end_fill()
segments with begin_poly()
and end_poly()
calls so we can capture the polygons with get_poly()
:
from turtle import Screen, Turtle
from poly_util import is_inside_polygon
screen = Screen()
maze = Turtle()
maze.hideturtle()
maze.speed('fastest')
maze.penup()
maze.goto(-12.5, -175)
maze.pendown()
maze.begin_fill()
maze.begin_poly()
maze.goto(-12.5, -100)
maze.goto(37.5, -100)
maze.goto(37.5, -75)
maze.goto(-112.5, -75)
maze.goto(-112.5, -37.5)
maze.goto(-125, -37.5)
maze.goto(-125, -87.5)
maze.goto(-87.5, -87.5)
maze.goto(-87.5, -137.5)
maze.goto(-75, -137.5)
maze.goto(-75, -100)
maze.goto(-50, -100)
maze.goto(-50, -162.5)
maze.goto(-150, -162.5)
maze.goto(-150, -137.5)
maze.goto(-112.5, -137.5)
maze.goto(-112.5, -112.5)
maze.goto(-162.5, -112.5)
maze.goto(-162.5, -87.5)
maze.goto(-150, -87.5)
maze.goto(-150, -37.5)
maze.goto(-162.5, -37.5)
maze.goto(-162.5, 12.5)
maze.goto(-137.5, 12.5)
maze.goto(-137.5, -12.5)
maze.goto(-112.5, -12.5)
maze.goto(-112.5, 12.5)
maze.goto(-87.5, 12.5)
maze.goto(-87.5, -50)
maze.goto(-62.5, -50)
maze.goto(-62.5, 25)
maze.goto(-162.5, 25)
maze.goto(-162.5, 137.5)
maze.goto(-112.5, 137.5)
maze.goto(-112.5, 162.5)
maze.goto(-87.5, 162.5)
maze.goto(-87.5, 137.5)
maze.goto(-25, 137.5)
maze.goto(-25, 87.5)
maze.goto(12.5, 87.5)
maze.goto(12.5, 112.5)
maze.goto(37.5, 112.5)
maze.goto(37.5, 87.5)
maze.goto(62.5, 87.5)
maze.goto(62.5, 125)
maze.goto(-12.5, 125)
maze.goto(-12.5, 175)
maze.goto(-175, 175)
maze.goto(-175, -175)
maze.goto(-12.5, -175)
maze.end_poly()
maze.end_fill()
poly_left = maze.get_poly()
maze.penup()
maze.goto(12.5, -175)
maze.pendown()
maze.begin_fill()
maze.begin_poly()
maze.goto(12.5, -125)
maze.goto(87.5, -125)
maze.goto(87.5, -162.5)
maze.goto(150, -162.5)
maze.goto(150, -125)
maze.goto(162.5, -125)
maze.goto(162.5, -100)
maze.goto(125, -100)
maze.goto(125, -137.5)
maze.goto(112.5, -137.5)
maze.goto(112.5, -100)
maze.goto(62.5, -100)
maze.goto(62.5, -75)
maze.goto(150, -75)
maze.goto(150, -12.5)
maze.goto(162.5, -12.5)
maze.goto(162.5, 12.5)
maze.goto(125, 12.5)
maze.goto(125, 37.5)
maze.goto(150, 37.5)
maze.goto(150, 150)
maze.goto(125, 150)
maze.goto(125, 112.5)
maze.goto(100, 112.5)
maze.goto(100, 87.5)
maze.goto(125, 87.5)
maze.goto(125, 62.5)
maze.goto(100, 62.5)
maze.goto(100, 12.5)
maze.goto(37.5, 12.5)
maze.goto(37.5, -50)
maze.goto(-37.5, -50)
maze.goto(-37.5, -25)
maze.goto(25, -25)
maze.goto(25, 25)
maze.goto(0, 25)
maze.goto(0, 0)
maze.goto(-37.5, 0)
maze.goto(-37.5, 50)
maze.goto(-87.5, 50)
maze.goto(-87.5, 75)
maze.goto(-62.5, 75)
maze.goto(-62.5, 100)
maze.goto(-112.5, 100)
maze.goto(-112.5, 50)
maze.goto(-137.5, 50)
maze.goto(-137.5, 112.5)
maze.goto(-50, 112.5)
maze.goto(-50, 62.5)
maze.goto(12.5, 62.5)
maze.goto(12.5, 37.5)
maze.goto(37.5, 37.5)
maze.goto(37.5, 62.5)
maze.goto(87.5, 62.5)
maze.goto(87.5, 150)
maze.goto(12.5, 150)
maze.goto(12.5, 175)
maze.goto(175, 175)
maze.goto(175, -175)
maze.goto(12.5, -175)
maze.end_poly()
maze.end_fill()
poly_right = maze.get_poly()
maze.penup()
maze.goto(62.5, -50)
maze.pendown()
maze.begin_fill()
maze.begin_poly()
maze.goto(125, -50)
maze.goto(125, -12.5)
maze.goto(62.5, -12.5)
maze.goto(62.5, -50)
maze.end_poly()
maze.end_fill()
poly_inner = maze.get_poly()
pen = Turtle()
pen.hideturtle()
pen.speed('fastest')
pen.color("#DB148E")
pen.width(4)
pen.penup()
pen.sety(-180)
pen.pendown()
pen.left(90)
pen.forward(70)
pen.right(90)
# Start of maze
distance = 0.5
def travel():
pen.forward(distance)
position = pen.position()
if is_inside_polygon(poly_left, position) or is_inside_polygon(poly_right, position) or is_inside_polygon(poly_inner, position):
pen.undo()
screen.ontimer(travel, 50)
screen.onkey(lambda: pen.setheading(90), 'w')
screen.onkey(lambda: pen.setheading(180), 'a')
screen.onkey(lambda: pen.setheading(0), 'd')
screen.onkey(lambda: pen.setheading(270), 's')
screen.listen()
travel()
screen.mainloop()
Now detecting collisions is simply a matter of calling is_inside_polygon()
on each of your three polygon components, as shown in the code above. The pen will stop at a wall until you turn and/or back up to move in a legal direction. The code may need some fine tuning but because you used polygons, this is a relatively easy fix to what is normally a difficult problem.
Make sure to credit Vikas Chitturi for this great polygon library.
Upvotes: 1