Reputation: 21
How is it possible to save the pictures from a MJPEG Stream in Java? I want to call a HTTP MJPEG address and save every single frame to a seperate picture file.
Upvotes: 2
Views: 9582
Reputation: 15769
See http://wiki.bitplan.com/index.php/MJpegStreamer which was published by a few years ago.
There are multiple implementations in that project. Here is one example:
package com.bitplan.mjpegstreamer;
import java.io.BufferedInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.HttpURLConnection;
import java.util.logging.Level;
import com.bitplan.mjpegstreamer.ViewerSetting.DebugMode;
/**
* Alternative MJpegRunner implementation
* http://code.google.com/p/ipcapture/source/browse/IPCapture.java?r=0d
* f4452208266f77fdc09b427682eaee09054fcb for an alternative implementation
* Copyright (c) 2014 Wolfgang Fahl
*
*/
public class MJpegReaderRunner2 extends MJpegRunnerBase {
private ByteArrayOutputStream jpgOut;
public final static String VERSION = "0.1.1";
/**
* no args default constructor
*/
public MJpegReaderRunner2() {
}
@Override
public void init(InputStream inputStream) throws IOException {
this.curFrame = new byte[0];
this.frameAvailable = false;
if (inputStream != null)
this.inputStream = new BufferedInputStream(inputStream);
// if (debug)
// debugTrace("init called");
}
/**
* stop reading
*/
public synchronized void stop(String msg) {
try {
if (jpgOut != null)
jpgOut.close();
if (inputStream != null) {
inputStream.close();
}
} catch (IOException e) {
handle("Error closing streams: ", e);
}
DebugMode debugMode = DebugMode.None;
if (viewer != null)
debugMode = viewer.getViewerSetting().debugMode;
if ((debugMode == DebugMode.Verbose) && (conn!=null))
LOGGER
.log(Level.INFO, "stopping connection " + conn.getClass().getName());
if (conn instanceof HttpURLConnection) {
HttpURLConnection httpcon = (HttpURLConnection) conn;
if (debugMode == DebugMode.Verbose)
LOGGER.log(Level.INFO, "disconnecting " + this.getUrlString());
httpcon.disconnect();
}
if (debugMode == DebugMode.Verbose)
debugTrace("stop with msg: " + msg, this);
super.stop(msg);
}
/**
* run me
*/
public void run() {
connect();
if (!connected)
throw new IllegalStateException(
"connection lost immediately after connect");
int prev = 0;
int cur = 0;
try {
// EOF is -1
readloop: while (connected && (inputStream != null)
&& ((cur = inputStream.read()) >= 0)) {
if (prev == 0xFF && cur == 0xD8) {
jpgOut = new ByteArrayOutputStream(INPUT_BUFFER_SIZE);
jpgOut.write((byte) prev);
}
if (jpgOut != null) {
jpgOut.write((byte) cur);
if (prev == 0xFF && cur == 0xD9) {
synchronized (curFrame) {
curFrame = jpgOut.toByteArray();
}
frameAvailable = true;
jpgOut.close();
// the image is now available - read it and check if we reached the
// limit
// e.g. maxFrameCount
connected = read();
// LOGGER.log(Level.INFO,this.getTimeMsg());
if (!connected) {
break readloop;
}
}
}
prev = cur;
}
// end of input stream reached
String msg = "end of inputstream " + this.getTimeMsg();
if (viewer!=null)
msg+=" read time out is set at "+viewer.getViewerSetting().readTimeOut+" msecs";
stop(msg);
} catch (IOException e) {
handle("I/O Error " + this.getTimeMsg() + ":", e);
}
}
}
Upvotes: 0
Reputation: 181
My stream server running on linux ,I used wget command to rec
sudo wget -O ./outputfile.mjpg XXX.XXX.XXX.XXX:port
then converted outputfile.mjpg to outputfile.mp4 using
ffmpeg -r 1/5 -i outputfile.mjpg outputfile.mp4.
Upvotes: 1
Reputation: 25200
Here is a code that could help you:
http://www.walking-productions.com/notslop/2010/04/20/motion-jpeg-in-flash-and-java/
Upvotes: 2
Reputation: 72254
VLCj should be able to play that stream. If you want to just save screenshots every so often, you should be able to use DirectMediaPlayer (which will give you a BufferedImage) then use ImageIO to save it.
Note though that it's not the easiest API in the world to use and requires native code; if you're a beginner (which from the question it seems you might be?) then this isn't the simplest of tasks!
Upvotes: 2