Reputation: 44352
Are there any tutorials describing how to create a library or is it framework for the iPhone? I have a number of methods that are shared between applications. These will be better maintained as a library.
Upvotes: 6
Views: 4524
Reputation: 33146
A much more recent (and more powerful) way to do the "single library file that covers both simulator and devices":
Build fat static library (device + simulator) using Xcode and SDK 4+
(I wrote one of the posts referred to in the accepted answer; that was valid for Xcode3 at the time, but Apple deliberately broke it with later versions, and offered no alternative. So, we ended up with the SO question / answer above)
Upvotes: 0
Reputation: 17170
There is a lot of information on the web that can help with this for example this.
Upvotes: 2
Reputation: 14534
Put your code in a static library (as Roger indicated via his link). However, consider using an Xcode cross-project reference to "import" that static library into all the other projects that need it. I've whipped up a tutorial explaining how to do this (and why I think it's better than creating a "fat" Universal Binary): http://www.clintharris.net/2009/iphone-app-shared-libraries/
Upvotes: 3