Reputation: 11
I want to display a series of compressed image data in a Unity scene. I am receiving this continuous stream of compressed image data from ROS2. For reference the RGB bitmap looks like this :
array('B', [255, 216, 0, 1, 1, 216 ...)
The image format is rgb8; jpeg compressed bgr8.
I want to display these images (video frames) on a small portion of the screen.
Since I am fairly new to unity and still learning it please excuse this beginner-level question. So far I found the texture2D.LoadImage(imageData);
to be useful.
Any inputs as to how to approach the problem would be really useful.
Sorry if there is a lot of redundant information here.
Upvotes: 1
Views: 250