Reputation: 1736
Given that System.Windows.Input.ICommand as 2 primary methods:
interface ICommand {
void Execute(object parameters);
bool CanExecute(object parameters);
...
}
I expect CanExecute(...) to be called in the Command-supported frameworks before Execute(...) is called.
Internally to my Command Implementation, however, is there any reason to add the CanExecute(...) call inside my Execute(...) implementation?
e.g.:
public void Execute(object parameters){
if(!CanExecute(parameters)) throw new ApplicationException("...");
/** Execute implementation **/
}
This becomes relevant in my testing, as I may mock out some interfaces to support CanExecute, and have to do the same mocks when testing Execute.
Any design thoughts on this?
Upvotes: 17
Views: 6672
Reputation: 532
I know this is an old question, but for reference purposes, you could implement a SafeExecute
method inside your generic ICommand
implementation, to not have to repeatedly call CanExecute
every time you need to manually execute, like this:
public void SafeExecute(object parameter) {
if (CanExecute(parameter)) {
Execute(parameter);
}
}
Of course this will not prevent from calling directly Execute()
, but at least you follow DRY concept and avoid calling it twice every execution.
The same could be implemented to throwing an exception on CanExecute()
returning false.
Upvotes: 2
Reputation: 1528
CanExecute is MSFT's easy way(I would say hack) to integrate command with the UI controls such as button. If we associate a command with a button, FWK can call the CanExecute and enable/disable the button. In that sense we should not be calling CanExcute from our Execute method.
But if we think from OOP / reusable perspective we can see that ICommand can be used for non-UI purpose as well such as an orchestration / automation code calling my Command. In that scenario it is not necessary that automation will call the CanExecute before calling my Execute().So if we want to have our ICommand implementation working consistently, we need to call CanExecute(). Yes there is performance problem and we have to adjust with it.
As per my view, the .Net framework has violated the ISP in this command, like how its violated for ASP.Net Membership provider.Please correct if I am wrong
Upvotes: 0
Reputation: 2446
Programmers are notoriously lazy and they will call Execute
without calling CanExecute
first.
The ICommand
interface is more often used with the WPF binding framework however it is an extremely robust and useful pattern that can be used elsewhere.
I call CanExecute
immediately from the Execute
method to validate the state of the object. It helps reduce duplicate logic and enforces the use of the CanExecute
method (why go through all the effort of whether they can call a method and not bother enforcing it?). I don't see a problem with calling CanExecute
lots of times because it should be a quick operation anyway.
I do however always document the results of calling an Execute
method if the CanExecute
method returns false
, so that the consumer knows the consequences.
Upvotes: 9
Reputation: 25523
I would go one way or the other, but not both.
If you expect the user to call CanExecute, then don't call it in Execute. You've already set that expectation in your interface and now you have a contract with all the developers that implies this sort of interaction with ICommand.
However, if you're worried about developers not utilizing it properly (as you could rightfully be), then I would suggest removing it from the interface completely, and making it an implementation concern.
Example:
interface Command {
void Execute(object parameters);
}
class CommandImpl: ICommand {
public void Execute(object parameters){
if(!CanExecute(parameters)) throw new ApplicationException("...");
/** Execute implementation **/
}
private bool CanExecute(object parameters){
//do your check here
}
}
This way, you're contract (interface) is clear and concise, and you won't be confused about whether or not CanExecute is getting called twice.
However, if you're actually stuck with the interface because you don't control it, another solution could be to store the results and check it like this:
interface Command {
void Execute(object parameters);
bool CanExecute(object parameters);
}
class CommandImpl: ICommand {
private IDictionary<object, bool> ParametersChecked {get; set;}
public void Execute(object parameters){
if(!CanExecute(parameters)) throw new ApplicationException("...");
/** Execute implementation **/
}
public bool CanExecute(object parameters){
if (ParametersChecked.ContainsKey(parameters))
return ParametersChecked[parameters];
var result = ... // your check here
//method to check the store and add or replace if necessary
AddResultsToParametersChecked(parameters, result);
}
}
Upvotes: 3
Reputation: 24766
It will probably cause no harm to call CanExecute()
within Execute()
. Normally Execute()
is prevented if CanExecute()
would return false
since they are usually bound to the UI and not called in your own code. However, nothing forces someone to manually check CanExecute()
before calling Execute()
, so it's not a bad idea to embed that check.
Some MVVM frameworks do indeed check it before invoking Execute()
. They don't throw an exception, though. They simply don't call Execute()
, so you may not want to throw an exception yourself.
You might consider basing whether you throw an exception if CanExecute()
returns false on what Execute()
would do. If it would do things that would be expected to complete by anything following the call to Execute()
, then throwing makes sense. If the effects of calling Execute()
are not so consequential, then maybe silently returning is more appropriate.
Upvotes: 1
Reputation: 2549
I would not be as optimistic as others about adding a call to CanExecute
into Execute
implementation. What if your CanExecute
execution takes a very long time to complete? This would mean that in real-life your user will wait twice that long - once when CanExecute
is called by environment, and then when it is called by you.
You could possibly add some flags to check whether CanExecute
has already been called, but be careful to keep them always up to command state not to miss or perform unwanted CanExecute
call when the state has changed.
Upvotes: 3
Reputation: 8295
I don't see a problem with adding it. As you say, normally the framework will call the CanExecute before the Execute (making a button invisible for example) but a developer may decide to invoke the Execute method for some reason - adding the check will provide a meaningful exception if they do so when they shouldn't.
Upvotes: 1