Reputation: 99
I'm drawing a 3d model with the following configuration.
The following is a CodeSandBox with a model drawn.
CodeSandBox-A
The drawn model is close to the top of the canvas, and I want to center it.
Could you please tell me how to center the model on the canvas?
This is the first time I've touched Three.js, so I'm sure I may have made some elementary mistakes.
The code is as follows.
I referred to the following document for the props of the Canvas component.
React Three Fiber Documentation
import { useMemo, Suspense } from "react";
import "./style.css";
import { Canvas } from "@react-three/fiber";
const { useGLTF, OrbitControls, Stage } = require("@react-three/drei");
const CanvasContainer = () => {
const { scene } = useGLTF("/scene.glb");
return (
<Canvas camera={{ fov: 70, position: [0, 1000, 1000] }}>
// No matter what I put in this "position" value, I could not see any change in the canvas.
<OrbitControls enablePan={true} enableZoom={true} enableRotate={true} />
<Stage>
<group dispose={null}>
<primitive scale={[1, 1, 1]} object={scene} />
</group>
</Stage>
</Canvas>
);
};
const App = () => {
const isWindow = typeof window === "undefined";
const memoCanvas = useMemo(() => <CanvasContainer />, []);
return (
<>
<h1>Canvas</h1>
<div className="canvas_container">
{!isWindow && <Suspense fallback={<div />}>{memoCanvas}</Suspense>}
</div>
</>
);
};
export default App;
setDefaultCamera removed in v6.x. · Issue #1147 · pmndrs/react-three-fiber
I also tried the code to use useThree
as described in the above Issue.
The following is its CodeSandBox.
CodeSandBox-B
As you can see from the CodeSandBox, I was unable to move the camera.
Upvotes: 3
Views: 12360
Reputation: 1435
give orbitcontrols the "makeDefault" prop, then it should in the center. otherwise check out dreis Bounds component. see: https://twitter.com/0xca0a/status/1453807293074661385
the memocanvas thing btw makes no sense, don't put jsx into usememo.
Upvotes: 4