user17356139
user17356139

Reputation: 35

Rooms with Forge

My goal is to see the Revit rooms in the Forge viewer. The application is in .NET Core. I have tried implementing GenerateMasterViews. The code I am using to achieve this is:

        [Route("api/forge/modelderivative/jobs")]
        public async Task<dynamic> TranslateObject([FromBody]TranslateObjectModel objModel)
        {
            dynamic oauth = await OAuthController.GetInternalAsync();

            // prepare the payload

            var advOutputPayload = new JobSvf2OutputPayloadAdvanced();
            advOutputPayload.GenerateMasterViews = true;

            List<JobPayloadItem> outputs = new List<JobPayloadItem>()
            {
            new JobPayloadItem(
                JobPayloadItem.TypeEnum.Svf2,
                new List<JobPayloadItem.ViewsEnum>()
                {
                JobPayloadItem.ViewsEnum._2d,
                JobPayloadItem.ViewsEnum._3d
                },
                advOutputPayload
                )
            };
            JobPayload job;
            job = new JobPayload(new JobPayloadInput(objModel.objectName), new JobPayloadOutput(outputs));

            // start the translation
            DerivativesApi derivative = new DerivativesApi();
            derivative.Configuration.AccessToken = oauth.access_token;
            dynamic jobPosted = await derivative.TranslateAsync(job);
            return jobPosted;
        }
Autodesk.Viewing.Initializer(options, () => {
    viewer = new Autodesk.Viewing.GuiViewer3D(document.getElementById('forgeViewer'));
    viewer.start();
    var documentId = 'urn:' + urn;
    Autodesk.Viewing.Document.load(documentId, onDocumentLoadSuccess, onDocumentLoadFailure);
  });
}

function onDocumentLoadSuccess(doc) {
  var viewables = doc.getRoot().getDefaultGeometry();
  viewer.loadDocumentNode(doc, viewables).then(i => {
    // documented loaded, any action?
  });
}

But I can't get it to work.

I have looked for information, but this url: https://forge.autodesk.com/en/docs/model-derivative/v2/tutorials/prep-roominfo4viewer/option2/ and this url: https://forge.autodesk.com/en/docs/model-derivative/v2/tutorials/prep-roominfo4viewer/option1/ they don't work and I couldn't see how to do it.


Upvotes: 1

Views: 1157

Answers (1)

Eason Kang
Eason Kang

Reputation: 7070

To check if the object is in the room, we can do the following:

  1. Get bounds for each room and object
getBoundingBox(dbId, model) {
    const it = model.getInstanceTree();
    const fragList = model.getFragmentList();
    let bounds = new THREE.Box3();

    it.enumNodeFragments(dbId, (fragId) => {
        let box = new THREE.Box3();
        fragList.getWorldBounds(fragId, box);
        bounds.union(box);
    }, true);

    return bounds;
}
  1. Iterate rooms and objects and use containsBox or containsPoint to check if their bounding box has intersection.

  2. If you want to do an acute collision check, you can take advantage of the ThreeCSG.js to do geometry intersection. Here is a blog post demonstrating how to integrate ThreeCSG.js with Forge Viewer.

https://forge.autodesk.com/blog/boolean-operations-forge-viewer

Note. This process would reduce the viewer performance since JavaScript is running on a single thread on the Web Browser, so you may use some technologies like the web worker to do the complex calculations on a separate thread.

Update:

Here is a working sample extension demonstrating the above idea:

/////////////////////////////////////////////////////////////////////
// Copyright (c) Autodesk, Inc. All rights reserved
// Written by Forge Partner Development
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
/////////////////////////////////////////////////////////////////////

(function () {
    const Utility = {
        /**
         * Rest an object
         * @param {Object} obj An object to be reset.
         * ref: https://stackoverflow.com/a/24090180
         */
        resetObject: function (obj) {
            for (let key in Object.getOwnPropertyNames(obj)) {
                if (!obj.hasOwnProperty(key)) continue;

                let val = obj[key];
                switch (typeof val) {
                    case 'string':
                        obj[key] = ''; break;
                    case 'number':
                        obj[key] = 0; break;
                    case 'boolean':
                        obj[key] = false; break;
                    case 'object':
                        if (val === null) break;
                        if (val instanceof Array) {
                            while (obj[key].length > 0) {
                                obj[key].pop();
                            }
                            break;
                        }
                        val = {};
                        //Or recursively clear the sub-object
                        //resetObject(val);
                        break;
                }
            }
        }
    };

    /**
     * A Forge Viewer extension for loading and rendering Revit Grids by AEC Model Data
     * @class
     */
    class RoomLocatorExtension extends Autodesk.Viewing.Extension {
        constructor(viewer, options) {
            super(viewer, options);

            this.roomCategoryName = options.roomCategoryName || 'Revit Rooms';//'Revit Habitaciones'
            this.onContextMenu = this.onContextMenu.bind(this);
        }

        onContextMenu(menu, status) {
            if (status.hasSelected) {
                menu.push({
                    title: 'Find room',
                    target: async () => {
                        let selSet = this.viewer.getSelection();
                        this.viewer.clearSelection();

                        const roomDbIds = await this.locateElementByRoom(selSet[0]);
                        if (!roomDbIds || roomDbIds.length <= 0) return;

                        this.viewer.select(roomDbIds);
                    }
                });
            }
        }

        async getPropertiesAsync(dbId, model) {
            return new Promise((resolve, reject) => {
                model.getProperties2(
                    dbId,
                    (result) => resolve(result),
                    (error) => reject(error)
                );
            });
        }

        async getElementsByCategoryAsync(category) {
            return new Promise((resolve, reject) => {
                this.viewer.search(
                    category,
                    (dbIds) => resolve(dbIds),
                    (error) => reject(error),
                    ['Category'],
                    { searchHidden: true }
                );
            });
        }

        async getRoomDbIds() {
            try {
                const roomDbIds = await this.getElementsByCategoryAsync(this.roomCategoryName);
                if (!roomDbIds || roomDbIds.length <= 0) {
                    throw new Error('No Rooms found in current model');
                }

                return roomDbIds;
            } catch (ex) {
                console.warn(`[RoomLocatorExtension]: ${ex}`);
                throw new Error('No room found');
            }
        }

        getBoundingBox(dbId, model) {
            const it = model.getInstanceTree();
            const fragList = model.getFragmentList();
            let bounds = new THREE.Box3();

            it.enumNodeFragments(dbId, (fragId) => {
                let box = new THREE.Box3();
                fragList.getWorldBounds(fragId, box);
                bounds.union(box);
            }, true);

            return bounds;
        }

        getLeafFragIds(model, leafId) {
            const instanceTree = model.getData().instanceTree;
            const fragIds = [];

            instanceTree.enumNodeFragments(leafId, function (fragId) {
                fragIds.push(fragId);
            });

            return fragIds;
        }

        getComponentGeometryInfo(dbId, model) {
            const viewer = this.viewer;
            const viewerImpl = viewer.impl;
            const fragIds = this.getLeafFragIds(model, dbId);
            let matrixWorld = null;

            const meshes = fragIds.map((fragId) => {
                const renderProxy = viewerImpl.getRenderProxy(model, fragId);

                const geometry = renderProxy.geometry;
                const attributes = geometry.attributes;
                const positions = geometry.vb ? geometry.vb : attributes.position.array;

                const indices = attributes.index.array || geometry.ib;
                const stride = geometry.vb ? geometry.vbstride : 3;
                const offsets = geometry.offsets;

                matrixWorld = matrixWorld || renderProxy.matrixWorld.elements;

                return {
                    positions,
                    indices,
                    offsets,
                    stride
                };
            });

            return {
                matrixWorld,
                meshes
            };
        }

        getComponentGeometry(data, vertexArray) {
            const offsets = [
                {
                    count: data.indices.length,
                    index: 0,
                    start: 0
                }
            ];

            for (let oi = 0, ol = offsets.length; oi < ol; ++oi) {
                let start = offsets[oi].start;
                let count = offsets[oi].count;
                let index = offsets[oi].index;

                for (let i = start, il = start + count; i < il; i += 3) {
                    const a = index + data.indices[i];
                    const b = index + data.indices[i + 1];
                    const c = index + data.indices[i + 2];

                    const vA = new THREE.Vector3();
                    const vB = new THREE.Vector3();
                    const vC = new THREE.Vector3();

                    vA.fromArray(data.positions, a * data.stride);
                    vB.fromArray(data.positions, b * data.stride);
                    vC.fromArray(data.positions, c * data.stride);

                    vertexArray.push(vA);
                    vertexArray.push(vB);
                    vertexArray.push(vC);
                }
            }
        }

        buildComponentMesh(data) {
            const vertexArray = [];

            for (let idx = 0; idx < data.nbMeshes; ++idx) {
                const meshData = {
                    positions: data['positions' + idx],
                    indices: data['indices' + idx],
                    stride: data['stride' + idx]
                }

                this.getComponentGeometry(meshData, vertexArray);
            }

            const geometry = new THREE.Geometry();

            for (let i = 0; i < vertexArray.length; i += 3) {
                geometry.vertices.push(vertexArray[i]);
                geometry.vertices.push(vertexArray[i + 1]);
                geometry.vertices.push(vertexArray[i + 2]);

                const face = new THREE.Face3(i, i + 1, i + 2);
                geometry.faces.push(face);
            }

            const matrixWorld = new THREE.Matrix4();
            matrixWorld.fromArray(data.matrixWorld);

            const mesh = new THREE.Mesh(geometry);
            mesh.applyMatrix(matrixWorld);
            mesh.boundingBox = data.boundingBox;
            mesh.bsp = new ThreeBSP(mesh)
            mesh.dbId = data.dbId;

            return mesh;
        }

        buildCsgMesh(dbId, model) {
            const geometry = this.getComponentGeometryInfo(dbId, model);
            const data = {
                boundingBox: this.getBoundingBox(dbId, model),
                matrixWorld: geometry.matrixWorld,
                nbMeshes: geometry.meshes.length,
                dbId
            };

            geometry.meshes.forEach((mesh, idx) => {
                data['positions' + idx] = mesh.positions;
                data['indices' + idx] = mesh.indices;
                data['stride' + idx] = mesh.stride;
            });

            return this.buildComponentMesh(data);
        }

        async buildBBoxes() {
            try {
                const model = this.viewer.model;
                const roomBBoxes = {};
                const roomDbIds = await this.getRoomDbIds();
                for (let i = 0; i < roomDbIds.length; i++) {
                    let dbId = roomDbIds[i];
                    let bbox = await this.getBoundingBox(dbId, model);
                    roomBBoxes[dbId] = bbox;
                }
                this.cachedBBoxes['rooms'] = roomBBoxes;
            } catch (ex) {
                console.warn(`[RoomLocatorExtension]: ${ex}`);
                throw new Error('Cannot build bounding boxes from rooms');
            }
        }

        async locateElementByRoom(dbId) {
            let bbox = await this.getBoundingBox(dbId, this.viewer.model);
            const roomDbIds = Object.keys(this.cachedBBoxes['rooms']);
            const roomBoxes = Object.values(this.cachedBBoxes['rooms']);

            // Coarse Phase Collision
            const coarseResult = [];
            for (let i = 0; i < roomDbIds.length; i++) {
                let roomDbId = roomDbIds[i];
                let roomBox = roomBoxes[i];

                if (roomBox.containsBox(bbox)) {
                    coarseResult.push(parseInt(roomDbId));
                } else {
                    if (roomBox.containsPoint(bbox.min) || roomBox.containsPoint(bbox.max) || roomBox.containsPoint(bbox.center())) {
                        coarseResult.push(parseInt(roomDbId));
                    }
                }
            }

            // Fine Phase Collision
            const fineResult = [];
            let elementCsgMesh = this.buildCsgMesh(dbId, this.viewer.model);

            for (let i = 0; i < coarseResult.length; i++) {
                let roomDbId = coarseResult[i];
                let roomCsgMesh = this.buildCsgMesh(roomDbId, this.viewer.model);

                let result = elementCsgMesh.bsp.intersect(roomCsgMesh.bsp);
                if (result.tree.polygons.length <= 0) {
                    result = roomCsgMesh.bsp.intersect(elementCsgMesh.bsp);

                    // if (!this.viewer.overlays.hasScene('csg'))
                    //     this.viewer.overlays.addScene('csg');
                    // else
                    //     this.viewer.overlays.clearScene('csg');

                    // let mat = new THREE.MeshBasicMaterial({ color: 'red' })
                    // let mesh = result.toMesh(mat);
                    // this.viewer.overlays.addMesh(mesh, 'csg')

                    if (result.tree.polygons.length <= 0) continue;
                }

                fineResult.push(roomDbId);
            }

            return fineResult;
        }

        async load() {
            await Autodesk.Viewing.Private.theResourceLoader.loadScript(
                'https://cdn.jsdelivr.net/gh/Wilt/ThreeCSG@develop/ThreeCSG.js',
                'ThreeBSP'
            );

            if (!window.ThreeBSP)
                throw new Error('Cannot load ThreeCSG.js, please download a copy from https://github.com/Wilt/ThreeCSG/blob/develop/ThreeCSG.js')

            await this.viewer.waitForLoadDone();

            this.cachedBBoxes = {};
            await this.buildBBoxes();

            this.viewer.registerContextMenuCallback(
                'RoomLocatorExtension',
                this.onContextMenu
            );

            return true;
        }

        unload() {
            Utility.resetObject(this.cachedBBoxes);
            this.viewer.unregisterContextMenuCallback(
                'RoomLocatorExtension',
                this.onContextMenu
            );

            return true;
        }
    }

    Autodesk.Viewing.theExtensionManager.registerExtension('RoomLocatorExtension', RoomLocatorExtension);
})();

Snapshots: enter image description here enter image description here

Upvotes: 1

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