Reputation: 652
I have const struct aiScene *scene;
declared in class.
In the function where I define scene = importer.ReadFile(file, aiProcess_Triangulate);
, the scene struct is accessible. I can print out scene->mNumMeshes
for example.
Problem is that scene is not correclty accessible from another functions. If I try to print out scene->mNumMeshes
then it prints different numbers every time (memory addresses?).
How can I make scene accessible from every function in class?
Upvotes: 1
Views: 395
Reputation: 23342
It's impossible to be sure without knowing what's in importer.ReadFile
, but a good guess would be that importer.ReadFile
returns a pointer to a structure on the stack. After it returns, the structure will quickly get overwritten by other data -- in your first experiment you may just have gotten lucky to get at it before anything else reused that location.
Make sure that ReadFile
returns a heap-allocated structure rather than a local one.
Upvotes: 2