Reputation: 53
I'm trying to make my bird image move up and then automatically come down. I was watching a youtube video on this here's the link https://www.youtube.com/watch?v=2dn_ohAqkus&ab_channel=ErikSandberg his seems to be working but not mines. Around Minute 14 he starts coding about what I'm talking about. One thing that does work for me is when I click on the screen the bird changes. Here's my code
class GameScreen(Screen):
pass
class Bird(Image):
velocity = NumericProperty(0)
def on_touch_down(self, touch):
self.source = "icons/bird2.png"
self.velocity = 150
super().on_touch_down(touch)
def on_touch_up(self, touch):
self.source = "icons/bird1.png"
super().on_touch_up(touch)
def move_bird(self, time_passed):
bird = self.root.ids.bird
bird.y = bird.y + bird.velocity * time_passed
bird.velocity = bird.velocity - self.GRAVITY * time_passed
Clock.schedule_interval(self.move_bird, 1/60)
my kivy code note this in inside a FloatLayout
Bird:
source: "icons/bird1.png"
size_hint: None, None
size: 475, 475
pos_hint: { "center_x": .5, "center_y": .4}
id: bird
Upvotes: 0
Views: 52
Reputation: 39092
You will not be able to change the bird position when you have set pos_hint
(as you did in the kivy code). The pos_hint
will take priority over pos
. Try replacing the pos_hint
with some initial pos
in the kivy code.
Upvotes: 1