Reputation: 495
Say you have some GameObjects which are using Render Mode: Screen Space - Camera. These will be hidden and shown via activation and deactivation. Are they to be considered Static, or no?
Upvotes: 1
Views: 406
Reputation: 56
In order to activate or deactivate a GameObject it doesn't matter if it's static or not. Unlike a dynamic GameObject a static one has disabled movement at runtime but it doesn't lock its active state. At least that is my case.
Upvotes: 1