DJG
DJG

Reputation: 495

If a GameObject will be activated and deactivated, should it be static?

Say you have some GameObjects which are using Render Mode: Screen Space - Camera. These will be hidden and shown via activation and deactivation. Are they to be considered Static, or no?

Upvotes: 1

Views: 406

Answers (1)

Kabajat2008
Kabajat2008

Reputation: 56

In order to activate or deactivate a GameObject it doesn't matter if it's static or not. Unlike a dynamic GameObject a static one has disabled movement at runtime but it doesn't lock its active state. At least that is my case.

Upvotes: 1

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