Reputation: 421
I am setting a drawable for a progress dialog (pbarDialog
) but my issue is I want to resize the drawable each time but can't figure out how.
Here is some code:
Handler progressHandler = new Handler() {
public void handleMessage(Message msg) {
switch (msg.what) {
// some more code
case UPDATE_PBAR:
pbarDialog.setIcon(mAppIcon);
pbarDialog.setMessage(mPbarMsg);
pbarDialog.incrementProgressBy(mIncrement+1);
break;
}
}
};
pbarDialog.show();
Thread myThread = new Thread(new Runnable() {
public void run() {
// some code
for (int i = 0; i < mApps.size(); i++) {
mAppIcon = mAdapter.getIcons().get(mApps.get(i).getPackageName());
// need to resize drawable here
progressHandler.sendEmptyMessage(UPDATE_PBAR);
}
handler.sendEmptyMessage(DISMISS_PBAR);
}
});
myThread.start();
Upvotes: 42
Views: 99298
Reputation: 3518
For anyone still struggling with this issue, have in mind that the top rated answers here are not the way to go. Casting any Drawable to BitmapDrawable is not gonna work if the Drawable you have does not extend from BitmapDrawable, you'll get a ClassCastException instead.
This is the code I ended up using for resizing a Drawable which works for every kind of Drawable:
Kotlin
fun Context.getResizedDrawable(
@DrawableRes drawableId: Int,
@DimenRes size: Int,
): Drawable? {
val dimen = resources.getDimensionPixelSize(size)
return ContextCompat.getDrawable(this, drawableId)?.let { drawable ->
val bitmap = Bitmap.createBitmap(dimen, dimen, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, canvas.width, canvas.height)
drawable.draw(canvas)
BitmapDrawable(this.resources, bitmap)
}
}
Java
@Nullable
public Drawable getResizedDrawable(
Context context,
@DrawableRes int drawableId,
@DimenRes int size
) {
int dimen = context.getResources().getDimensionPixelSize(size);
Drawable drawable = ContextCompat.getDrawable(context, drawableId);
Bitmap bitmap = Bitmap.createBitmap(dimen, dimen, Bitmap.Config.ARGB_8888);
if (drawable != null) {
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return new BitmapDrawable(context.getResources(), bitmap);
} else {
return null;
}
}
Upvotes: 0
Reputation: 13129
What it ended up working for me was this simple solution
fun resizeDrawable(width:Int, height:Int): Drawable {
val drawable = ResourceUtils.getDrawable(R.drawable.ic_info)
val bitmap = drawable.toBitmap(width, height) //here width and height are in px
return bitmap.toDrawable(getResources())
}
Upvotes: 1
Reputation: 4256
The most voted answer wont work if the source Drawable is not instanceof BitmapDrawable which can be the case of using vector, color drawables, etc...
The most appropriate solution could be to draw the Drawable into a Canvas with set bitmap, as following:
@NonNull final Drawable drawable = yourSourceDrawable;
// Define the Canvas and Bitmap the drawable will be drawn against
final Canvas c = new Canvas();
c.setBitmap(bitmap);
// Draw the scaled drawable into the final bitmap
if (yourSourceDrawable!= null) {
yourSourceDrawable.setBounds(0, 0, newWidth, newHeight);
yourSourceDrawable.draw(c);
}
BONUS: To calculate the scale to be applied (e.g. when scaling the Drawable to a view):
if (drawable != null && drawable.getIntrinsicWidth() > 0 && drawable.getIntrinsicHeight() > 0) {
// the intrinsic dimensions can be -1 in some cases such as ColorDrawables which aim to fill
// the whole View
previewWidth = drawable.getIntrinsicWidth();
previewHeight = drawable.getIntrinsicHeight();
}
final float widthScale = mViewWidth / (float) (previewWidth);
if (widthScale != 1f)
newWidth = Math.max((int)(widthScale * previewWidth), 1);
final float heightScale = mViewHeight / (float) (previewHeight);
if (heightScale != 1f)
newHeight = Math.max((int)(heightScale * previewHeight), 1);
NOTE: ALWAYS do this in a worker thread!
Upvotes: 1
Reputation: 33846
Here is a combination of the above answers as a Kotlin extension
fun Context.scaledDrawableResources(@DrawableRes id: Int, @DimenRes width: Int, @DimenRes height: Int): Drawable {
val w = resources.getDimension(width).toInt()
val h = resources.getDimension(height).toInt()
return scaledDrawable(id, w, h)
}
fun Context.scaledDrawable(@DrawableRes id: Int, width: Int, height: Int): Drawable {
val bmp = BitmapFactory.decodeResource(resources, id)
val bmpScaled = Bitmap.createScaledBitmap(bmp, width, height, false)
return BitmapDrawable(resources, bmpScaled)
}
Usage:
val scaled = context.scaledDrawableResources(R.drawable.ic_whatever, R.dimen.width, R.dimen.height)
imageView.setImageDrawable(scaled)
or
val scaled = context.scaledDrawable(R.drawable.ic_whatever, 100, 50)
imageView.setImageDrawable(scaled)
Upvotes: 8
Reputation: 12627
Maybe my solution covers the question not completely, but I needed something like a "CustomDrawable".
In other words, I want to set a logo in front of a circle shape. So I created a FrameLayout with a background (just a colored circle) and in front of this round shape I show the logo.
To resize the logo I shrink the logo by scaling - here is some code:
iv = new ImageView(mContext);
iv.setScaleX(0.75f); // <- resized by scaling
iv.setScaleY(0.75f);
// loading the drawable from a getter (replace this with any drawable)
Drawable drawable = ML.loadIcon(mContext, Integer.parseInt(icon));
iv.setImageDrawable(drawable);
// icon get's shown inside a ListView
viewHolder.mIvIcon.addView(iv);
Here is the FrameLayout which shows the icon inside ListView's row:
<FrameLayout
android:id="@+id/iv_card_icon"
android:layout_width="48dp"
android:layout_height="48dp"
android:src="@drawable/circle"
android:layout_marginStart="16dp"
/>
See this solution as an option / idea.
Upvotes: 1
Reputation: 3051
For the resizing, this is nice and short (the code above wasn't working for me), found here:
ImageView iv = (ImageView) findViewById(R.id.imageView);
Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.picture);
Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, newWidth, newHeight, true);
iv.setImageBitmap(bMapScaled);
Upvotes: 10
Reputation: 13402
The following worked for me:
private Drawable resize(Drawable image) {
Bitmap b = ((BitmapDrawable)image).getBitmap();
Bitmap bitmapResized = Bitmap.createScaledBitmap(b, 50, 50, false);
return new BitmapDrawable(getResources(), bitmapResized);
}
Upvotes: 81
Reputation: 1660
Here's where I ended up, thanks in part to Saad's answer:
public Drawable scaleImage (Drawable image, float scaleFactor) {
if ((image == null) || !(image instanceof BitmapDrawable)) {
return image;
}
Bitmap b = ((BitmapDrawable)image).getBitmap();
int sizeX = Math.round(image.getIntrinsicWidth() * scaleFactor);
int sizeY = Math.round(image.getIntrinsicHeight() * scaleFactor);
Bitmap bitmapResized = Bitmap.createScaledBitmap(b, sizeX, sizeY, false);
image = new BitmapDrawable(getResources(), bitmapResized);
return image;
}
Upvotes: 23