mDude26
mDude26

Reputation: 421

Resize Drawable in Android

I am setting a drawable for a progress dialog (pbarDialog) but my issue is I want to resize the drawable each time but can't figure out how.

Here is some code:

Handler progressHandler = new Handler() {

    public void handleMessage(Message msg) {
        switch (msg.what) {
            // some more code
            case UPDATE_PBAR:
                pbarDialog.setIcon(mAppIcon);
                pbarDialog.setMessage(mPbarMsg);
                pbarDialog.incrementProgressBy(mIncrement+1);
                break;
        }
    }
};

pbarDialog.show();

Thread myThread = new Thread(new Runnable() {

    public void run() {
        // some code
        for (int i = 0; i < mApps.size(); i++) {
            mAppIcon = mAdapter.getIcons().get(mApps.get(i).getPackageName());
            // need to resize drawable here
            progressHandler.sendEmptyMessage(UPDATE_PBAR);
        }
        handler.sendEmptyMessage(DISMISS_PBAR);
    }

});

myThread.start();

Upvotes: 42

Views: 99298

Answers (8)

Tharkius
Tharkius

Reputation: 3518

For anyone still struggling with this issue, have in mind that the top rated answers here are not the way to go. Casting any Drawable to BitmapDrawable is not gonna work if the Drawable you have does not extend from BitmapDrawable, you'll get a ClassCastException instead.

This is the code I ended up using for resizing a Drawable which works for every kind of Drawable:

Kotlin

fun Context.getResizedDrawable(
    @DrawableRes drawableId: Int,
    @DimenRes size: Int,
): Drawable? {
    val dimen = resources.getDimensionPixelSize(size)

    return ContextCompat.getDrawable(this, drawableId)?.let { drawable ->
        val bitmap = Bitmap.createBitmap(dimen, dimen, Bitmap.Config.ARGB_8888)
        val canvas = Canvas(bitmap)

        drawable.setBounds(0, 0, canvas.width, canvas.height)
        drawable.draw(canvas)

        BitmapDrawable(this.resources, bitmap)
    }
}

Java

@Nullable
public Drawable getResizedDrawable(
    Context context,
    @DrawableRes int drawableId,
    @DimenRes int size
) {
    int dimen = context.getResources().getDimensionPixelSize(size);
    Drawable drawable = ContextCompat.getDrawable(context, drawableId);
    Bitmap bitmap = Bitmap.createBitmap(dimen, dimen, Bitmap.Config.ARGB_8888);

    if (drawable != null) {
        Canvas canvas = new Canvas(bitmap);
        
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);

        return new BitmapDrawable(context.getResources(), bitmap);
    } else {
        return null;
    }
}

Upvotes: 0

Gast&#243;n Saill&#233;n
Gast&#243;n Saill&#233;n

Reputation: 13129

Kotlin way

What it ended up working for me was this simple solution

fun resizeDrawable(width:Int, height:Int): Drawable {
        val drawable = ResourceUtils.getDrawable(R.drawable.ic_info)
        val bitmap = drawable.toBitmap(width, height) //here width and height are in px
        return bitmap.toDrawable(getResources())
    }

Upvotes: 1

BamsBamx
BamsBamx

Reputation: 4256

The most voted answer wont work if the source Drawable is not instanceof BitmapDrawable which can be the case of using vector, color drawables, etc...

The most appropriate solution could be to draw the Drawable into a Canvas with set bitmap, as following:

@NonNull final Drawable drawable = yourSourceDrawable;

// Define the Canvas and Bitmap the drawable will be drawn against
final Canvas c = new Canvas();
c.setBitmap(bitmap);

// Draw the scaled drawable into the final bitmap
if (yourSourceDrawable!= null) {
    yourSourceDrawable.setBounds(0, 0, newWidth, newHeight);
    yourSourceDrawable.draw(c);
}

BONUS: To calculate the scale to be applied (e.g. when scaling the Drawable to a view):

if (drawable != null && drawable.getIntrinsicWidth() > 0 && drawable.getIntrinsicHeight() > 0) {
    // the intrinsic dimensions can be -1 in some cases such as ColorDrawables which aim to fill 
    // the whole View
    previewWidth = drawable.getIntrinsicWidth();
    previewHeight = drawable.getIntrinsicHeight();
}

final float widthScale = mViewWidth / (float) (previewWidth);
if (widthScale != 1f)
    newWidth = Math.max((int)(widthScale * previewWidth), 1);

final float heightScale = mViewHeight / (float) (previewHeight);
if (heightScale != 1f)
    newHeight = Math.max((int)(heightScale * previewHeight), 1);

NOTE: ALWAYS do this in a worker thread!

Upvotes: 1

Chad Bingham
Chad Bingham

Reputation: 33846

Here is a combination of the above answers as a Kotlin extension

fun Context.scaledDrawableResources(@DrawableRes id: Int, @DimenRes width: Int, @DimenRes height: Int): Drawable {
    val w = resources.getDimension(width).toInt()
    val h = resources.getDimension(height).toInt()
    return scaledDrawable(id, w, h)
}

fun Context.scaledDrawable(@DrawableRes id: Int, width: Int, height: Int): Drawable {
    val bmp = BitmapFactory.decodeResource(resources, id)
    val bmpScaled = Bitmap.createScaledBitmap(bmp, width, height, false)
    return BitmapDrawable(resources, bmpScaled)
}

Usage:

val scaled = context.scaledDrawableResources(R.drawable.ic_whatever, R.dimen.width, R.dimen.height)
imageView.setImageDrawable(scaled)

or

val scaled = context.scaledDrawable(R.drawable.ic_whatever, 100, 50)
imageView.setImageDrawable(scaled)

Upvotes: 8

Martin Pfeffer
Martin Pfeffer

Reputation: 12627

Maybe my solution covers the question not completely, but I needed something like a "CustomDrawable".

In other words, I want to set a logo in front of a circle shape. So I created a FrameLayout with a background (just a colored circle) and in front of this round shape I show the logo.

To resize the logo I shrink the logo by scaling - here is some code:

iv = new ImageView(mContext);

iv.setScaleX(0.75f); // <- resized by scaling 
iv.setScaleY(0.75f);

// loading the drawable from a getter (replace this with any drawable)
Drawable drawable = ML.loadIcon(mContext, Integer.parseInt(icon));

iv.setImageDrawable(drawable);

// icon get's shown inside a ListView
viewHolder.mIvIcon.addView(iv);

Here is the FrameLayout which shows the icon inside ListView's row:

<FrameLayout
    android:id="@+id/iv_card_icon"
    android:layout_width="48dp"
    android:layout_height="48dp"
    android:src="@drawable/circle"
    android:layout_marginStart="16dp"
    />

See this solution as an option / idea.

Upvotes: 1

craned
craned

Reputation: 3051

For the resizing, this is nice and short (the code above wasn't working for me), found here:

  ImageView iv = (ImageView) findViewById(R.id.imageView);
  Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.picture);
  Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, newWidth, newHeight, true);
  iv.setImageBitmap(bMapScaled);

Upvotes: 10

Saad Farooq
Saad Farooq

Reputation: 13402

The following worked for me:

private Drawable resize(Drawable image) {
    Bitmap b = ((BitmapDrawable)image).getBitmap();
    Bitmap bitmapResized = Bitmap.createScaledBitmap(b, 50, 50, false);
    return new BitmapDrawable(getResources(), bitmapResized);
}

Upvotes: 81

William T. Mallard
William T. Mallard

Reputation: 1660

Here's where I ended up, thanks in part to Saad's answer:

public Drawable scaleImage (Drawable image, float scaleFactor) {

    if ((image == null) || !(image instanceof BitmapDrawable)) {
        return image;
    }

    Bitmap b = ((BitmapDrawable)image).getBitmap();

    int sizeX = Math.round(image.getIntrinsicWidth() * scaleFactor);
    int sizeY = Math.round(image.getIntrinsicHeight() * scaleFactor);

    Bitmap bitmapResized = Bitmap.createScaledBitmap(b, sizeX, sizeY, false);

    image = new BitmapDrawable(getResources(), bitmapResized);

    return image;

}

Upvotes: 23

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