Reputation: 512
I have programmed a game using the Flash authoring tool and a document class.
I'm trying to graphically add instances and add functionality in the document class.
Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game.
In frame 1 I have an instance of the MovieClip class named tree1
on the stage,
and in frame 3 I have an instance of the MovieClip class named tree3
on the stage.
In my document class, after an initial stop()
command, I want some logic like:
tree3.scaleX = tree1.scaleX;
But tree3
is unknown to the runtime since we are not of frame 3 yet.
Any way to access all the instances on all frames declared in the authoring tool from the document class? Thanks in advance.
Upvotes: 2
Views: 363
Reputation: 15560
In a word, no. As you have said in your question, until the playhead reaches frame three the assets there do not exist.
Upvotes: 1