Reputation: 91
Basically, this code works as I need it to, perfectly fine, however, If I move even the slightest bit or get out of the water, my console gets SPAMMED with NPE's... What have I done wrong with my code? What I'm trying to do is, if a player is in a specific location, inside of water, it will start a countdown, in this case, of 5 seconds. And after the 5 seconds, it's meant to say "Testing", etc. That part works, just not when I move or step out of the water. And yes, I'm aware that the code is sloppy and a bunch of junk but I don't want to create a whole class for cuboid for just one event.
private HashMap<UUID, Integer> afkCountdown;
private HashMap<UUID, BukkitRunnable> afkCountdownTask;
@EventHandler
public void onPlayerMoveEvent(PlayerMoveEvent e) {
afkCountdown = new HashMap<UUID, Integer>();
afkCountdownTask = new HashMap<UUID, BukkitRunnable>();
Player p = e.getPlayer();
int x = 52;
int y = 80;
int z = 255;
int x1 = 72;
int y1 = 100;
int z1 = 275;
Location l1 = new Location(Bukkit.getWorld("Void"), x, y, z);
Location l2 = new Location(Bukkit.getWorld("Void"), x1, y1, z1);
Location loc = new Location(Bukkit.getWorld("Void"), p.getLocation().getBlockX(), p.getLocation().getBlockY(), p.getLocation().getBlockZ());
if (p.getWorld().equals(loc.getWorld())) {
if (Objects.requireNonNull(e.getTo()).getBlock().isLiquid()) {
if (loc.getX() > l1.getX() && loc.getX() < l2.getX()) {
if (loc.getY() > l1.getY() && loc.getY() < l2.getY()) {
if (loc.getZ() > l1.getZ() && loc.getZ() < l2.getZ()) {
if (!afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.put(p.getUniqueId(), 5);
afkCountdownTask.put(p.getUniqueId(), new BukkitRunnable() {
@Override
public void run() {
afkCountdown.put(p.getUniqueId(), afkCountdown.get(p.getUniqueId()) - 1);
if (afkCountdown.get(p.getUniqueId()) == 0) {
p.sendMessage("Testing");
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
afkCountdown.put(p.getUniqueId(), 5);
} else if (!afkCountdown.containsKey(p.getUniqueId())) {
cancel();
}
}
});
afkCountdownTask.get(p.getUniqueId()).runTaskTimer(plugin, 20, 20);
} else {
return;
}
} else {
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
} else {
return;
}
}
} else {
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
} else {
return;
}
}
} else {
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
} else {
return;
}
}
} else {
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
} else {
return;
}
}
} else {
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
afkCountdownTask.remove(p.getUniqueId());
} else {
return;
}
}
}
Upvotes: 0
Views: 71
Reputation: 4908
I have multiple things to say about this code :
The value of e.getTo()
will never be null. So the Objects.requireNonNull
code is a useless import.
You get multiple time the same world instance with Bukkit.getWorld("Void")
, but only one time is better.
Instead of create Location's object, you can check directly the x/y/z
values that are given just before.
For the issue :
When you left liquid, all task will remove the value linked with the player's uuid. So, you will not be able to get id with afkCountdown.get()
or afkCountdownTask.get()
. To fix it, you should use afkCountdown.getOrDefault(p.getUniqueId(), 0)
.
afkCountdownTask.remove()
you should do :BukkitRunnable task = afkCountdownTask.remove(p.getUniqueId()); // return the removed one, or null if nothing removed
if(task != null) // if was existing
task.cancel(); // cancel task
afkCountdown = new HashMap<UUID, Integer>()
. You should do it only one time.Finally, this is the code that I propose to fix everything :
private final HashMap<UUID, Integer> afkCountdown = new HashMap<>();
private final HashMap<UUID, BukkitRunnable> afkCountdownTask = new HashMap<>();
@EventHandler
public void onPlayerMoveEvent(PlayerMoveEvent e) {
Player p = e.getPlayer();
int x = 52;
int y = 80;
int z = 255;
int x1 = 72;
int y1 = 100;
int z1 = 275;
Location loc = e.getTo();
if (p.getWorld().getName().equals("Void")) {
if (loc.getBlock().isLiquid()) {
if (loc.getX() > x && loc.getX() < x1) {
if (loc.getY() > y && loc.getY() < y1) {
if (loc.getZ() > z && loc.getZ() < z1) {
if (!afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.put(p.getUniqueId(), 5);
afkCountdownTask.put(p.getUniqueId(), new BukkitRunnable() {
@Override
public void run() {
int amount = afkCountdown.getOrDefault(p.getUniqueId(), 0) - 1;
afkCountdown.put(p.getUniqueId(), amount);
if (amount <= 0) {
p.sendMessage("Testing");
afkCountdown.put(p.getUniqueId(), 5);
} else if (!afkCountdown.containsKey(p.getUniqueId())) {
cancel();
}
}
});
afkCountdownTask.get(p.getUniqueId()).runTaskTimer(Main.getInstance(), 20, 20);
}
return; // don't want to remove, so end method now
}
}
}
}
}
if (afkCountdown.containsKey(p.getUniqueId())) {
afkCountdown.remove(p.getUniqueId());
BukkitRunnable task = afkCountdownTask.remove(p.getUniqueId());
if(task != null)
task.cancel();
}
}
Upvotes: 1