Reputation: 485
I have a lot of components being rendered based on different states that I'm using for a game. I'm currently using the method where I check the value of state with ampersands. I'm not sure if there's a different way I should do it, or if there's a more efficient cleaner way to do it.
I've looked up a few different ways but was wondering if someone could maybe give me suggestions for something that would work well with my code I have existing.
const App = () => {
const [startPlayer, setStartPlayer] = useState("");
const [endPlayer, setEndPlayer] = useState("");
const [gameSelected, setGameSelected] = useState(false);
const [gameStarted, setGameStarted] = useState(false);
const [gameWon, setGameWon] = useState(false);
const [winningTeam, setWinningTeam] = useState([]);
const [gameSolved, setGameSolved] = useState(false);
const isMobile = useMobileCheck();
const resetGame = () => {
setStartPlayer("");
setEndPlayer("");
setGameSelected(false);
setGameStarted(false);
setGameWon(false);
setGameSolved(false);
setWinningTeam([]);
};
const setGameType = (gameType) => {
setGameSelected(gameType);
};
const rollPlayers = (startYear, endYear) => {
axios.get(`/api/gettwoplayers?startYear=${startYear}&endYear=${endYear}`).then((res) => {
setStartPlayer(res.data[0]);
setEndPlayer(res.data[1]);
});
};
const startTheGame = () => {
setGameStarted(true);
};
const goBackToGameSelection = () => {
setGameSelected(false);
setGameStarted(false);
setStartPlayer("");
setEndPlayer("");
};
const userSetPlayer = (player, type) => {
if(type === "start") setStartPlayer(player);
if(type === "end") setEndPlayer(player);
};
const theGameWasWon = (history) => {
history.push(endPlayer);
setWinningTeam(history);
setGameWon(true);
};
const solveGame = () => {
setGameSolved(true);
axios.get(`/api/solve?startPlayer=${startPlayer}&endPlayer=${endPlayer}`).then((res) => {
console.log(res.data);
})
};
return (
<Container
sx={{
minHeight:'100vh',
maxWidth: "90vw!important",
}}
>
{
!gameSelected &&
!gameStarted &&
!gameWon &&
<ChooseGame setGameType={setGameType} />
}
{
!gameStarted &&
!gameWon &&
gameSelected === 'r' &&
<CreateRandomGame
rollPlayers={rollPlayers}
startPlayer={startPlayer}
endPlayer={endPlayer}
startTheGame={startTheGame}
goBack={goBackToGameSelection}
/>
}
{
!gameStarted &&
!gameWon &&
gameSelected === 's' &&
<CreateUserGame
startPlayer={startPlayer}
endPlayer={endPlayer}
userSetPlayer={userSetPlayer}
startTheGame={startTheGame}
goBack={goBackToGameSelection}
/>
}
{
!gameWon &&
gameStarted &&
<GameScreen
startPlayer={startPlayer}
endPlayer={endPlayer}
gameWon={theGameWasWon}
resetGame={resetGame}
solveGame={solveGame}
/>
}
{
gameWon &&
<GameWon
resetGame={resetGame}
winningTeam={winningTeam}
/>
}
</Container>
);
}
export default App;
Upvotes: 0
Views: 61
Reputation: 10007
Two things you could try:
Firstly, you've got a lot of boolean
state - e.g. gameStarted
, and a lot of it seems mutually-exclusive with other boolean state, for example gameStarted
looks like it could never be true
at the same time as gameWon
. In situations like that, it can be a lot nicer to model the state as an enumerated type; unfortunately Javascript doesn't have them natively (look into TypeScript for a "true" enum
type) but we can make do with strings:
const MODE_STARTED = 'started'
const MODE_SELECTED_RANDOM = 'random'
const MODE_SELECTED_USER = 'user'
const MODE_GAME_WON = 'won'
...
const [gameMode, setGameMode] = useState(MODE_STARTED);
...
Now rather than flipping individual booleans all over the place, you can just change your game mode ... e.g. setGameMode(MODE_SELECTED_RANDOM)
Once you've done that, your JSX can become cleaner too:
const showCorrectUI = () => {
switch (gameMode) {
case MODE_STARTED:
return <GameScreen {foo} />
case MODE_GAME_WON:
return <GameWon {bar} />
... // etc
}
}
return (
<Container
sx={{
minHeight:'100vh',
maxWidth: "90vw!important",
}}
>
{showCorrectUI()}
</Container>)
Upvotes: 3