Reputation: 71
I have two 2D array in C. Let's call them a[row][col] and b[row][col]. I generated random values in array a. Now i want to write a function that will count values, return 2D array and the output would be assigned to array b (it's a convoy game of life).
#include <stdio.h>
#include <stdlib.h>
int row, col = 0;
//creates row boundary
int create_row_line()
{
printf("\n");
for (int i = 0; i < col; i++)
{
printf(" -----");
}
printf("\n");
}
//returns the count of alive neighbours
int count_alive_neighbours(int a[row][col], int r, int c)
{
int i, j, count = 0;
for (i = r - 1; i <= r + 1; i++)
{
for (j = c - 1; j <= c + 1; j++)
{
if ((i < 0 || j < 0) || (i >= row || j >= col) || (i == r && j == c))
{
continue;
}
if (a[i][j] == 1)
{
count++;
}
}
}
return count;
}
int print_state(int x[row][col]){
create_row_line();
for (int i = 0; i < row; i++)
{
printf(":");
for (int j = 0; j < col; j++)
{
printf(" %d :", x[i][j]);
}
create_row_line();
}
}
int count_values(int x[row][col]){
int y[row][col];
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
int neighbours_alive = count_alive_neighbours(x, i, j);
// printf("%d" ,neighbours_alive);
if ((x[i][j] == 0) && (neighbours_alive == 3))
{
y[i][j] = 1;
}
else if ((x[i][j] == 1) && (neighbours_alive == 3 || neighbours_alive == 2))
{
y[i][j] = 1;
}
else
{
y[i][j] = 0;
}
}
}
return y;
}
int main()
{
//change row and column value to set the canvas size
printf("Enter number of rows: ");
scanf("%d", &row);
printf("Enter number of cols: ");
scanf("%d", &col);
int a[row][col], b[row][col];
int i, j, neighbours_alive;
// generate matrix
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
a[i][j] = rand() % 2;
}
}
// print initial state
printf("Initial state:");
print_state(a);
char quit;
do {
printf("Press enter to print next generation. To quit, enter 'q'.");
scanf("%c", &quit);
int** b = count_values(a);
print_state(b);
int** a = b;
} while(quit != 'q');
return 0;
}
But there's an error. I'm a poor C programmer and don't know what should be done to get desirable effect. After assigning the output from function to array b, I want to assign a=b and make a loop from this to make the next generations.
So the question is how to assign values from one 2D array in C to another and how to return 2D array from a function and assign the result to existing 2D array. Thank you for any help
Upvotes: 1
Views: 933
Reputation: 23208
The errors you mention should include some non-fatal run-time errors, occurring because functions are defined to return a value, but have no return statement...
int create_row_line()
{
printf("\n");
for (int i = 0; i < col; i++)
{
printf(" -----");
}
printf("\n");
return 0;//added
}
Either make the function prototype void create_row_line()
, or add a return
statement at the bottom. Other than these observed behaviors, and without further explanation from you in the post, other errors were not evident, so I will generically address the title question...
"How to return 2D array in C with a function"
Method 1: This method will illustrate creating and returning a 2D array comprised of a single contiguous block of allocated memory from a function.
//prtotype;
void * arr_2d_alloc (size_t x, size_t y);//implemented
void * arr_fill_2 (size_t x, size_t y, int array[x][y]);//implemented
void arr_print_2 (size_t x, size_t y, int array[x][y]);//left to do
int main(void)
{
int x=3, y=4;
//Create 2D array, return from function
int (*arr)[x] = arr_2d_alloc (x, y);
if(arr)
{ //pass 2D array in, return populated array out
(*aptr_2)[y] = *(int *)arr_fill_2(x,y,aptr_2);//filling array
//write routine output a 2D array, (see prototype above)
}
free(aptr_2);
return 0;
}
void * arr_2d_alloc (size_t x, size_t y)
{
int (*aptr_2)[x] = malloc( sizeof **aptr_2 ); // allocate a true 3D array
if(aptr_2)
{
memset(aptr_2, 0, sizeof **aptr_2);//zero array
}
return aptr_2;
}
void * arr_fill_2 (size_t x, size_t y, int array[x][y])
{
for(size_t i=0; i<x; i++)
{
for(size_t j=0; j<y; j++)
{
array[i][j] = 1+i*j;//some generic content
}
}
return array;
}
Method 2:
Another way is to pass VLA array as argument using VLA arrangement. This will allow changing the values in the function, then return the updated array. The following is a generic example to illustrate.
Note the position of the array sizes before the array itself:
void populate2D(int x, int y, int (*arr)[x][y]);
int main(void)
{
int x=3, y=4;
int arr[x][y];
memset(arr, 0, sizeof arr);//initialize array
populate2D(x, y, &arr);//passing array sizes, and pointer to array
return 0;
}
void populate2D(int x, int y, int (*arr)[x][y])
{
for(int i=0;i<x;i++)
{
for(int j = 0;j<y;j++)
{
(*arr)[i][j] = i*j;
}
}
}
If array dimensions are same for two arrays, such as in your example, a similar prototype can be created to accommodate your specific need:
void update_2D_arrays(int x, int y, int (*arr1)[x][y], int (*arr2)[x][y])
{
// Do work using arr1 and arr2
}
Upvotes: 1
Reputation: 17403
Arrays objects cannot be assigned to, returned from functions, or passed as an argument of a function call. In the latter case, the function call argument is converted to a pointer to the first element, and function parameters declared as an array of type T are "adjusted" to pointer to type T (so void foo(int a[6])
is adjusted to void foo(int *a)
, for example).
Since main
already has two arrays a
and b
you could pass both of them to count_values
, changing count_values
to accept two arrays as follows:
void count_values(const int x[row][col], int y[row][col])
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
/* put next generation in y[i][j] here */
}
}
}
And call it from main
as follows:
count_values(a, b);
print_state(b);
memcpy(b, a, sizeof(a));
(Note: memcpy
is declared by #include <string.h>
.)
Rather than copying a
to b
each time, you could have a 3-D array int a[2][row][col];
and flip the usage of a[0]
and a[1]
for each generation:
int flip = 0;
int a[2][row][col];
int i, j, neighbours_alive;
// generate matrix
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
a[flip][i][j] = rand() % 2;
}
}
// print initial state
printf("Initial state:");
print_state(a[flip]);
char quit;
do {
printf("Press enter to print next generation. To quit, enter 'q'.");
scanf("%c", &quit);
// a[flip] contains the current generation,
// a[1-flip] will contain the next generation.
b = count_values(a[flip], a[1-flip]);
// flip the usage of a[0] and a[1]
flip = 1 - flip;
// a[1-flip] now contains the previous generation
// a[flip] now contains the new current generation
print_state(a[flip]);
} while(quit != 'q');
A possible improvement is to pass the numbers of rows and columns as function arguments instead of using global variables:
void create_row_line(int col)
{
/* print stuff */
}
int count_alive_neighbours(int row, int col, const int a[row][col], int r, int c)
{
int count = 0;
/* count neighbours */
return count;
}
void print_state(int row, int col, const int x[row][col])
{
/* print state */
}
void count_values(int row, int col, const int x[row][col], int y[row][col])
{
/* put next generation in y */
}
Corresponding function calls:
create_row_line(col);
int neighbours_alive = count_alive_neighbours(row, col, x, i, j);
print_state(row, col, a[flip]);
count_values(row, col, a[flip], a[1-flip]);
Upvotes: 1
Reputation: 14107
Arrays are "non-modifiable l-values" thus the cannot be a left argument of the assignment operator. To copy the array just use memcpy()
.
For example:
int a[row][col], b[row][col];
memcpy(a, b, sizeof(int[row][col]));
Returning an array is a tricky topic, especially when variable-length arrays are used as in your case. It is discussed in thread.
You must return a pointer to the array either as void*
or in a case of 2D arrays one can return a pointer to incomplete type of an array of undefined size int(*)[]
.
Moreover, the array must be allocated dynamically to extend its lifetime beyond the end of the allocation function. Remember to free the memory when it is no longer used.
void* count_values(int x[row][col]){
int (*y)[col] = malloc(sizeof(int[row][col]));
...
return y;
}
int main() {
...
int (*b)[col] = count_values(a);
...
free(b);
}
Upvotes: 1
Reputation: 588
A simple but not efficient way is you can define a struct to hold 2d array. Then you can simply return struct object from function and assign to each other.
typedef struct {
int array[row][col];
} S2dArray;
S2dArray count_values(S2dArray x){
S2dArray y;
....
return y;
}
int main() {
S2dArray a, b;
....
b = count_values(a);
print_state(b);
a = b;
....
}
Upvotes: 0