Reputation: 21
trying this code but it moves object diagonally(down-right)
func _ready():
tween = get_node("Tween")
pass
func _physics_process(_delta):
tween.interpolate_property(self,"linear_velocity",null,Vector2(0,0.1),1,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT)
tween.start()
pass```
Upvotes: 0
Views: 754
Reputation: 71
It's hard to figure out what you are trying to accomplish and with which types of Node, however you can try something like this:
var TARGET_VELOCITY = Vector2(0,0.1)
var LERP_SPEED = 1
func _physics_process(_delta):
var newVelocity = self.linear_velocity.linear_interpolate(TARGET_VELOCITY , delta * LERP_SPEED)
self.linear_velocity = newVelocity
From the interpolation tutorial: https://docs.godotengine.org/en/stable/tutorials/math/interpolation.html
Upvotes: 1