Reputation: 140
I have the following (simplified) class definition:
TMyObject = class
private
FDoubleValue: Double;
FText: string;
protected
public
constructor Create(ADoubleValue: Double; AText: string);
property DoubleValue: Double read FDoubleValue write FDoubleValue;
property Text: string read FText write FText;
end;
The following sample code, shows how I am sorting the TObjectList<TMyObject>
(FMyObjects
) and displaying them in a TListBox
.
constructor TfrmMain.Create(AOwner: TComponent);
begin
inherited;
FMyObjects := TObjectList<TMyObject>.Create;
FMyObjects.OwnsObjects := true; // Default but for clarity
end;
destructor TfrmMain.Destroy;
begin
FMyObjects.Free;
inherited;
end;
procedure TfrmMain.FormCreate(Sender: TObject);
var
ii: Integer;
begin
FMyObjects.Add(TMyObject.Create(100.00, 'Item 1'));
FMyObjects.Add(TMyObject.Create(200.00, 'Item 2'));
FMyObjects.Add(TMyObject.Create(300.00, 'Item 3')); // Duplicate sort value
FMyObjects.Add(TMyObject.Create(300.00, 'Item 4')); // Duplicate sort value
FMyObjects.Add(TMyObject.Create(400.00, 'Item 5'));
ObjectsToListBox;
end;
procedure TfrmMain.SortList;
var
Comparer: IComparer<TMyObject>;
begin
Comparer := TDelegatedComparer<TMyObject>.Create(
function(const MyObject1, MyObject2: TMyObject): Integer
begin
result := CompareValue(MyObject1.DoubleValue, MyObject2.DoubleValue, 0);
end);
FMyObjects.Sort(Comparer);
end;
procedure TfrmMain.ObjectsToListBox;
var
ii: Integer;
begin
ListBox1.Items.Clear;
for ii := 0 to FMyObjects.Count - 1 do
ListBox1.Items.Add(Format('%d - %.1f - %s', [ii, FMyObjects[ii].DoubleValue,
FMyObjects[ii].Text]));
end;
procedure TfrmMain.Button1Click(Sender: TObject);
begin
SortList;
ObjectsToListBox;
end;
Every time Button1
is clicked (and the list sorted), FMyObjects[2]
(Item3) and FMyObjects[3]
('Item4') swap position in the list. In my "real world" (drawing) application this is undesirable.
I also experimented with different values for Epsilon in the CompareValue
function call and also a different implementation of the anonymous function (comparing values and returning 1, -1 or 0), but neither seems to make a difference.
Am I missing something (e.g. a property that controls this behavior) or is this "by design" and it cannot be prevented?
Upvotes: 2
Views: 167
Reputation: 47704
This is by design. The internally used Quicksort implementation is not a stable one, so reorder of equal items is expected. To make the sort stable you need to extend your comparer to take that into account. F.i. you can compare the Text properties when the DoubleValue properties are equal.
Upvotes: 2