Reputation: 694
I would like to understand the interface type with a simple example of it's use in Go (Language).
I read the web documentation, but I don't get it.
Upvotes: 17
Views: 6457
Reputation: 446
Another working example showing the interaction between an interface and a structure
package main
import "fmt"
type Info interface {
Noofchar() int
Increment()
}
type Testinfo struct {
noofchar int
}
func (x *Testinfo) Noofchar() int {
return x.noofchar
}
func (x *Testinfo) Increment() {
x.noofchar++
}
func main(){
var t Info = &Testinfo{noofchar:1}
fmt.Println("No of char ",t.Noofchar())
t.Increment()
fmt.Println("No of char ",t.Noofchar())
}
Upvotes: 2
Reputation:
To add to the excellent answer by @AlexPlugaru here and by @NickCraig-Wood at https://stackoverflow.com/a/18854285/12817546.
package main
import . "fmt"
func main() {
cat("Bird").Eat() // Bird
eater.Eat(cat("Milk")) // Milk
Break(cat("Fish")) // Fish
Lunch().Eat() // Mice
Tea(true) // Bird
}
type cat string
type eater interface{ Eat() }
func (c cat) Eat() { Println(c) }
func Break(e eater) { e.Eat() }
func Lunch() eater { return cat("Mice") }
func Tea(b bool) {
if b {
cat("Bird").Eat()
}
}
Methods on a struct or any other concrete type are resolved statically. See cat("Bird").Eat()
and eater.Eat(cat("Milk"))
. The only way to have dynamically dispatched methods is through an interface. See Break(cat("Fish"))
and Lunch().Eat()
, http://www.golangbr.org/doc/faq#How_do_I_get_dynamic_dispatch_of_methods.
Tea(true)
calls a method dynamically without using an interface. See https://talks.golang.org/2014/taste.slide#19. But interfaces—by design and convention—encourage us to write composable code. See https://talks.golang.org/2014/go4gophers.slide#21.
The result: simple pieces connected by small interfaces. See https://talks.golang.org/2012/chat.slide#5. Better to have many small simple things than one big complex thing. See https://talks.golang.org/2014/go4gophers.slide#24.
You can also hide anything in a private package and just expose specific types, interfaces, and factory functions. See Break(cat("Fish"))
and Lunch().Eat()
, https://code.tutsplus.com/tutorials/lets-go-object-oriented-programming-in-golang--cms-26540
Upvotes: 0
Reputation: 1124
In this example, I'm using the interface to demonstrate how to achieve polymorphism in Golang.
package main
import(
"fmt"
"math"
)
func main(){
rect := Rectangle{20,50}
cir := Circle{2}
//According to object you passed in getArea method,
// it will change the behaviour and that is called Polymorphism.
fmt.Println("Area of Rectangle =",getArea(rect))
fmt.Println("Area of Circle =",getArea(cir))
}
//Interface Shape with one area method
type Shape interface{
area() float64
}
//Creating Rectangle and Circle type using struct
type Rectangle struct{
height float64
width float64
}
type Circle struct{
radius float64
}
//Receiver function, which implements struct's area methods
func(r Rectangle) area() float64{
return r.height * r.width
}
func(c Circle) area() float64{
return math.Pi * math.Pow(c.radius,2)
}
//passing interface as arguments, which can calculate shape of any mentioned type
//All the struct are tied together because of the Interface.
func getArea(shape Shape) float64{
return shape.area()
}
Upvotes: 0
Reputation: 2249
The idea behind go interfaces is duck typing. Which simply translates into: If you look like a duck and quack like a duck then you are a duck. Meaning that if your object implements all duck's features then there should be no problem using it as a duck. Here is an example:
package main
import (
"fmt"
)
type Walker interface {
Walk() string
}
type Human string
type Dog string
func (human Human) Walk() string { //A human is a walker
return "I'm a man and I walked!"
}
func (dog Dog) Walk() string { //A dog is a walker
return "I'm a dog and I walked!"
}
//Make a walker walk
func MakeWalk(w Walker) {
fmt.Println(w.Walk())
}
func main() {
var human Human
var dog Dog
MakeWalk(human)
MakeWalk(dog)
}
Here a Human
is a Walker
and a Dog
is a Walker
. Why? Because they both.. well... Walk
. They both implement the Walk () string
function. So this is why you can execute MakeWalk
on them.
This is very helpful when you want different types to behave in the same manner. A practical example would be file type objects (sockets, file objects) - you need a Write and a Read function on all of them. Then you can use Write and Read in the same fashion independent of their type - which is cool.
Upvotes: 49