Reputation: 3
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
char x;
int sw = 0;
if (e.KeyCode == Keys.Enter)
{
x = Convert.ToChar(textBox1.Text);
int i;
for (i = 0; i < n; i++)
if (x == litere[i]) { lb[i].Text = ""; lb[i].Text = Convert.ToString(x); sw = 1; }
if (sw == 0) { pictureBox1_Paint(???); }
}
}
$
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
wrong++;
Graphics g = CreateGraphics();
Brush b=new System.Drawing.Drawing2D.HatchBrush(System.Drawing.Drawing2D.HatchStyle.Cross,Color.White,Color.Black);
if (wrong == 1) g.FillEllipse(b, 250, 125, 30, 30);
}
$ I don't know how to call the Picturebox_paint function ... in the textbox's event or if is not possible how can I draw something in a picturebox from el
Upvotes: 0
Views: 1678
Reputation: 942010
There are a lot of things wrong++. But you get started on fixing it with:
if (sw == 0) pictureBox1.Invalidate();
Upvotes: 1
Reputation: 661
Maybe you should create a Method:
private void redraw()
{
wrong++;
Graphics g = CreateGraphics();
Brush b=new System.Drawing.Drawing2D.HatchBrush(System.Drawing.Drawing2D.HatchStyle.Cross,Color.White,Color.Black);
if (wrong == 1) g.FillEllipse(b, 250, 125, 30, 30);
}
and You can use it wherever you want
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
redraw();
}
and
...
if (sw == 0) { redraw(); }
...
Upvotes: 0