Reputation: 1688
I'm trying to create a 1bpp bitmap font for Game Boy Advance in C, essentially I want to create a consecutive region of ROM data that's indexed by (ASCII CODE - 32)*8. So far, I'm getting this error message that I don't understand.
The error:
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:35:14: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
35 | bitmapfont[0].pixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
| ^
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:36:14: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
36 | bitmapfont[1].pixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
| ^
================ READY ================
The source code that caused the error (minimal reproducible example):
struct letter{
char PixelsPerLetter[8];
};
struct letter bitmapfont[96];
bitmapfont[0].PixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
bitmapfont[1].PixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
int main(void)
{
return 0;
}
As far as I can tell I'm not missing any semicolons at the end of the lines so I don't see why I would even need the listed characters. This is how you define each struct within the array, no? With a dot like that? That's what all the examples I've seen show and yet I get this error.
EDIT: Moving everything into main gives me a different error:
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:12:39: error: expected expression before ']' token
12 | bitmapfont[0].PixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
| ^
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:13:39: error: expected expression before ']' token
13 | bitmapfont[1].PixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
I don't understand this one either.
Upvotes: 1
Views: 275
Reputation: 213711
You can initialize variables declared at file scope but you can't assign to them, because assignment is regarded as run-time code. All code executed at run-time must be located inside functions.
As mentioned you can fix this by rewriting the code to use initialization:
struct letter bitmapfont[96] =
{
[0] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
[1] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00},
...
};
Also this sounds like something that shouldn't be changed in run-time, so you should add const
and ensure it gets allocated in flash.
In case you do need to change it at run-time for whatever reason, it is possible by using compound literals:
{
// inside a function
bitmapfont[0] = (struct letter){0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
}
Upvotes: 1
Reputation: 93476
You can only initialise on instantiation. You have attempted an assignment outside of any function - that will not work.
struct letter bitmapfont[96]= { {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00} } ;
Upvotes: 2