Reputation: 2890
I would like to emit a sequence of particles using iOS that move in a circle. All the particles can start near the same location, and should have some variance in their angle/size/etc like with most particle emitters. But I cannot figure out way to get the particles to move in a circular path. I have tried both SKEmitterNode
and CAEmitterLayer
but neither of these seem to be able to accomplish what I need.
Upvotes: 0
Views: 184
Reputation: 1294
you can create a SKEmitterNode
then have it follow a circular path using SKAction.follow(...)
//circle
let diameter:CGFloat = 150
let rect:CGRect = CGRect(x:0, y:0, width:diameter, height:diameter)
let cgMutablePath = CGMutablePath()
cgMutablePath.addEllipse(in: rect)
//particle emitter
let emitter:SKEmitterNode? = SKEmitterNode(fileNamed: "MyParticle.sks")
emitter?.targetNode = self
emitter?.run(SKAction.follow(cgMutablePath, speed: 200))
self.addChild(emitter ?? SKNode())
Upvotes: -1