Reputation: 23
I tried to run a simple project but i gives me errors:
Launching lib\main.dart on ASUS Z01QD in debug mode...
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
> Failed to transform play-services-base-16.0.1.aar (com.google.android.gms:play-services-base:16.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}.
> Execution failed for AarResourcesCompilerTransform: C:\Users\win\.gradle\caches\transforms-2\files-2.1\f260781842f212c36494d469961b4620\jetified-play-services-base-16.0.1.
> AAPT2 aapt2-4.1.0-6503028-windows Daemon #0: Unexpected error during compile 'C:\Users\win\.gradle\caches\transforms-2\files-2.1\f260781842f212c36494d469961b4620\jetified-play-services-base-16.0.1\res\drawable-xhdpi-v4\common_google_signin_btn_text_dark_normal_background.9.png', attempting to stop daemon.
This should not happen under normal circumstances, please file an issue if it does.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1m 58s
Exception: Gradle task assembleDebug failed with exit code 1
Exited (sigterm)
main.dart ->
import 'package:flutter/material.dart';
import 'package:locationflutter/splashscreen.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: SplashScreen(),
);
}
}
splashscreen.dart
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:location/location.dart';
import 'package:locationflutter/location_service.dart';
import 'package:locationflutter/mainscreen.dart';
class SplashScreen extends StatefulWidget {
const SplashScreen({Key? key}) : super(key: key);
@override
_SplashScreenState createState() => _SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen> {
@override
void initState() {
super.initState();
locationService();
}
Future<void> locationService() async {
Location location = new Location();
bool _serviceEnabled;
PermissionStatus _permissionLocation;
LocationData _locData;
_serviceEnabled = await location.serviceEnabled();
if(!_serviceEnabled) {
_serviceEnabled = await location.requestService();
if (!_serviceEnabled) {
return;
}
}
_permissionLocation = await location.hasPermission();
if(_permissionLocation == PermissionStatus.denied) {
_permissionLocation = await location.requestPermission();
if(_permissionLocation != PermissionStatus.granted) {
return;
}
}
_locData = await location.getLocation();
setState(() {
UserLocation.lat = _locData.latitude!;
UserLocation.long = _locData.longitude!;
});
Timer(Duration(milliseconds: 500), () {
Navigator.pushReplacement(context,
MaterialPageRoute(builder: (context) => MainScreen()));
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text("WELCOME"),
),
);
}
}
mainscreen.dart
import 'package:flutter/material.dart';
import 'package:geocoding/geocoding.dart';
import 'package:locationflutter/location_service.dart';
class MainScreen extends StatefulWidget {
const MainScreen({Key? key}) : super(key: key);
@override
_MainScreenState createState() => _MainScreenState();
}
class _MainScreenState extends State<MainScreen> {
String country = '';
String name = '';
String street = '';
String postalCode = '';
@override
void initState() {
super.initState();
getLocation();
}
Future<void> getLocation() async {
List<Placemark> placemark = await placemarkFromCoordinates(UserLocation.lat, UserLocation.long);
print(placemark[0].country);
print(placemark[0].name);
print(placemark[0].street);
print(placemark[0].postalCode);
setState(() {
country = placemark[0].country!;
name = placemark[0].name!;
street = placemark[0].street!;
postalCode = placemark[0].postalCode!;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text("Lat : " + "${UserLocation.lat}"),
Text("Long : " + "${UserLocation.long}"),
Text("Country : " + "$country"),
Text("Name : " + "$name"),
Text("Street : " + "$street"),
Text("PostalCode : " + "$postalCode"),
],
),
),
);
}
}
location_service.dart
class UserLocation {
static double lat = 0;
static double long = 0;
}
pubspec.yaml
name: locationflutter
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
location: ^4.3.0
geocoding: ^2.0.1
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, 2.8.1, on Microsoft Windows [Version 10.0.19043.1415], locale
en-US)
[√] Android toolchain - develop for Android devices (Android SDK version 32.0.0)
[√] Chrome - develop for the web
[√] Visual Studio - develop for Windows (Visual Studio Community 2022 17.0.4)
[√] Android Studio (version 2020.3)
[√] VS Code (version 1.63.2)
[√] Connected device (4 available)
! Device 127.0.0.1:5555 is offline.
• No issues found!
I don't know what am I doing wrong.
Upvotes: 0
Views: 780
Reputation: 23
I Fixed this issue by:
In gradle-wrapper.properties I defined Gradle version 6.1.1
by adding at the last of the file
distributionUrl=https://services.gradle.org/distributions/gradle-6.1.1-all.zip
And in the project-level build.gradle I set version 4.0.2
by adding
classpath 'com.android.tools.build:gradle:4.0.2'
reference: solution
Upvotes: 1