Reputation: 749
I have a background image in my main window so that when I flip views, it's not a blank white screen behind, but an image. My problem is that this image doesn't rotate when the device rotates.
Edit: As far as I can tell, Brett was correct when he pointed out that I'd have to rotate the background image manually in this instance. In case it helps anyone else out in the future, here's how I rotated it.
Inside myAppDelegate
:
- (void) application:(UIApplication *)application
willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation
duration:(NSTimeInterval)duration
{
if (newStatusBarOrientation == UIInterfaceOrientationPortrait)
self.bgImage.transform = CGAffineTransformIdentity;
else if (newStatusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)
self.bgImage.transform = CGAffineTransformMakeRotation(-M_PI);
else if (UIInterfaceOrientationIsLandscape(newStatusBarOrientation))
{
float rotate = ((newStatusBarOrientation == UIInterfaceOrientationLandscapeLeft) ? -1:1) * (M_PI / 2.0);
self.bgImage.transform = CGAffineTransformMakeRotation(rotate);
self.bgImage.transform = CGAffineTransformTranslate(self.bgImage.transform, 0, -self.bgImage.frame.origin.y);
}
}
Upvotes: 7
Views: 4754
Reputation: 1110
On your rootViewController make sure you implement this method:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return YES;
}
You rootViewController will probably just be a simple UIVIew with 2 UIViews, one for the background image view and the other for your main interface view.
Upvotes: 0
Reputation: 2635
I think that UIWindow passes on rotation events to child controllers. The window should contain the root view controller view then pass on the rotation event message to the view controller to manage the rotation.
You should be able to listen for these events in your app delegate and manage the image rotation manually. Otherwise, just add the image as a subview of the root view controller.
Upvotes: 7