Reputation: 27
My project consists in creating a hundred (this number is given by the user) of scenes from C# script, from a prefab template. I know how to do it from Editor by using Asset.Database.copyasset for example, but what i want is to create dynamically scenes in Run mode, as the number of scene is variable.
I'm just a beginner in Unity development and all stuff and answers were be welcomed.
Thanks in advance,
Armand.
Upvotes: 0
Views: 1338
Reputation: 43
Maybe SceneManager.CreateScene();
API is what you are looking for -> Unity documentation
Upvotes: 2