Reputation: 9049
Are the floats 32 bits, since that is what I provide it, or are they the precision of a highp float?
Upvotes: 2
Views: 2056
Reputation: 3445
If you absolutely need to use highp, specify it in the shader.
uniform highp mat4 m;
You can also test for what precisions are available with glGetShaderPrecisionFormat. As for what is being used be default, it varies between different hardware and even different shader stages.
Upvotes: 2