Reputation: 147
I learning javascript, react, and i tried to count from 10 to 0, but somehow the timer only run to 9, i thought setInterval run every n time we set (n can be 1000ms, 2000ms...)
Here is the code
import "./styles.css";
import React, { useState } from "react";
export default function App() {
const [time, setTime] = useState(10);
const startCountDown = () => {
const countdown = setInterval(() => {
setTime(time - 1);
}, 1000);
if (time === 0) {
clearInterval(countdown);
}
};
return (
<div>
<button
onClick={() => {
startCountDown();
}}
>
Start countdown
</button>
<div>{time}</div>
</div>
);
}
Here is the code: https://codesandbox.io/s/class-component-ujc9s?file=/src/App.tsx:0-506
Please explain for this, i'm so confuse, thank you
Upvotes: 2
Views: 402
Reputation: 46291
It is because when you call setTime
multiple times (yourselves or in a setIntervall
) React will wait before picking the last one. To avoid this, you should pass a function updater to set your state:
const coutRef = useRef();
const startCountDown = () => {
coutRef.current = setInterval(() => {
setTime(time => time - 1);
}, 1000);
};
useEffect(()=>{
if (time === 0) {
clearInterval(coutRef.current);
}
},[time])
Upvotes: 0
Reputation: 2056
Just use callback in your setState function because otherwise react is working with old value of time:
import "./styles.css";
import React, { useState } from "react";
export default function App() {
const [time, setTime] = useState(10);
const startCountDown = () => {
const countdown = setInterval(() => {
setTime((prevTime)=>prevTime - 1);
}, 1000);
if (time === 0) {
clearInterval(countdown);
}
};
return (
<div>
<button
onClick={() => {
startCountDown();
}}
>
Start countdown
</button>
<div>{time}</div>
</div>
);
}
edit: You can store your interval identificator in useRef, because useRef persist through rerender and it will not cause another rerender, and then check for time in useEffect
with time
in dependency
import "./styles.css";
import React, { useEffect, useRef, useState } from "react";
export default function App() {
const [time, setTime] = useState(10);
const interval = useRef(0);
const startCountDown = () => {
interval.current = setInterval(() => {
setTime((prevTime) => prevTime - 1);
}, 1000);
};
useEffect(() => {
if (time === 0) {
clearInterval(interval.current);
}
}, [time]);
return (
<div>
<button
onClick={() => {
startCountDown();
}}
>
Start countdown
</button>
<div>{time}</div>
</div>
);
}
working sandbox: https://codesandbox.io/s/class-component-forked-lgiyj?file=/src/App.tsx:0-613
Upvotes: 0
Reputation: 944530
time
is the value read from the state (which is the default passed passed into useState
) each time the component renders.
When you click, you call setInterval
with a function that closes over the time
that came from the last render
Every time the component is rendered from then on, it reads a new value of time
from the state.
The interval is still working with the original variable though, which is still 10
.
State functions will give you the current value of the state if you pass in a callback. So use that instead of the closed over variable.
setTime(currentTime => currentTime - 1);
Upvotes: 5