Reputation: 3628
Using C#, I have created a "node" class (which contains a List
of type itself) to allow for recursive tree-like data structures. This is a simplified version of the class:
public class node
{
public List<node> c = null;
public int data = 0;
public node(int data)
{
this.data = data;
}
}
Unfortunately, I've come across a point in my program where it's getting very hard to debug due to the nature of trees. Large trees especially are difficult to probe visually.
For this reason, I had the brain wave to use Winform's TreeView
control to display the data so I can more easily visualize what's going on. I understand and have implemented preorder and inorder traversal for a minimax algorithm, and so I was wondering if I could utilize some of that code to help with converting from my own node tree to a TreeView
tree.
The method skeleton would look like this:
private void convertNodetreetoTreeview(node n)
{
TreeNode root = new TreeNode("Root node");
...
treeView1.Nodes.Add(root);
}
How would I go about this?
For speed, I would prefer an iterative solution, but a recursive solution would be fine too.
Upvotes: 1
Views: 807
Reputation: 125197
To convert a custom node class to a TreeNode, you can write a simple recursive extension method.
Assuming you have a class like this:
public class Node
{
public List<Node> Nodes { get; } = new List<Node>();
public string Text { get; set; }
public Node(string data)
{
this.Text = data;
}
}
Then you can write a simple recursive extension method like the following:
public static class NodeExtensions
{
public static TreeNode ToTreeNode(this Node node)
{
var treeNode = new TreeNode(node.Text);
foreach (Node child in node.Nodes)
treeNode.Nodes.Add(child.ToTreeNode());
return treeNode;
}
}
Later, to use it to populate a TreeView:
var node = new Node("1");
node.Nodes.Add(new Node("1-1"));
node.Nodes.Add(new Node("1-2"));
node.Nodes[0].Nodes.Add(new Node("1-1-1"));
node.Nodes[1].Nodes.Add(new Node("1-2-1"));
node.Nodes[1].Nodes.Add(new Node("1-2-2"));
treeView1.Nodes.Add(node.ToTreeNode());
To see a general solution to populate a TreeView based on a DataTable or any list which contains tree-like data, take a look at: Populate TreeView from DataTable or List that contains tree-like data
More information:
Upvotes: 0
Reputation: 125197
I take the following statement and as I mentioned in the comments, as an idea you can also Create a custom data visualizer to use in Visual Studio to visualize your data at debug-time.
for ease of debugging visually
Then, when you are debugging your application wherever you have a breakpoint for the node class, you will see the visualizer icon:
And if you click on it, you can see your custom visualizer, which could be a Form containing a TreeView:
There are a few nice articles and guides in Microsoft Docs which explains the architecture of the visualizers and teach you how to create an install a simple visualizer. Here I also put a very simplified guideline to show you how you can achieve what I showed in above screenshots:
Create a .NET Framework Class Library for you data class. Name the project MyDataObjects
. This project will contain your data objects which you want to create a custom visualizer for them. Here, Node
class. Use the same node class in your main project as well.
Add the following Node.cs
class to it:
using System;
using System.Collections.Generic;
namespace MyDataObjects
{
[Serializable]
public class Node
{
private Node() { }
public List<Node> Nodes { get; } = new List<Node>();
public string Text { get; set; }
public Node(string data)
{
this.Text = data;
}
}
}
Create a .NET Framework Class Library for you visualizer. Name the project MyDataObjectsVisualizers
.
Add reference to Microsoft.VisualStudio.DebuggerVisualizers.dll
which you can browse from:
<Visual Studio Install Directory>\Common7\IDE\PublicAssemblies
Add reference to System.Windows.Forms.dll
which you can find in framework assemblies.
Add the following NodeExtensions.cs
class to it:
using MyDataObjects;
using System.Windows.Forms;
namespace MyDataObjectsVisualizers
{
public static class NodeExtensions
{
public static TreeNode ToTreeNode(this Node node)
{
var treeNode = new TreeNode(node.Text);
foreach (Node child in node.Nodes)
treeNode.Nodes.Add(child.ToTreeNode());
return treeNode;
}
}
}
Add a new form to the project and name it NodeVisualizerForm.cs
. Drop a TreeView
on the form and set its Dock
to Fill
. Then add the following code to the form:
using MyDataObjects;
using System;
using System.Windows.Forms;
namespace MyDataObjectsVisualizers
{
public partial class NodeVisualizerForm : Form
{
public NodeVisualizerForm()
{
InitializeComponent();
}
public Node Node { get; set; }
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
if (Node != null)
treeView1.Nodes.Add(Node.ToTreeNode());
}
}
}
Add a DebuggerSide.cs
class to the project with the following code:
using Microsoft.VisualStudio.DebuggerVisualizers;
[assembly: System.Diagnostics.DebuggerVisualizer(
typeof(MyDataObjectsVisualizers.DebuggerSide),
typeof(VisualizerObjectSource),
Target = typeof(MyDataObjects.Node),
Description = "Sample Visualizer")]
namespace MyDataObjectsVisualizers
{
public class DebuggerSide : DialogDebuggerVisualizer
{
protected override void Show(IDialogVisualizerService windowService,
IVisualizerObjectProvider objectProvider)
{
var node = objectProvider.GetObject() as MyDataObjects.Node;
var form = new NodeVisualizerForm();
form.Node = node;
windowService.ShowDialog(form);
}
}
}
Build the solution, and copy the following files to the following locations:
MyDataObjectsVisualizers.dll
to:[VS Installation Folder]\Common7\Packages\Debugger\Visualizers
MyDataObjects.dll
to:[VS Installation Folder]\Common7\Packages\Debugger\Visualizers\netstandard2.0
Please take note, in the main project, you should use the same Node
dll that we created in MyDataObjects
project.
More information:
Upvotes: 1
Reputation: 3628
Below is the code to go about just what you're asking for. Instead of utilizing a Stack
and a List (as you might for usual preorder traversal), you utilize TWO stacks - one for the node
tree you have, and one for the TreeView
tree. From there, it's a simple case of pushing TreeView nodes when custom node
s are being pushed, and popping TreeView nodes when your custom node
s are being popped. Whilst you're pushing TreeView nodes, you simultaneously add these nodes to the TreeView using the top-most TreeView stack reference.
Feel free to replace the mystringdata
variable with one of your choice.
private void convertNodetreeToTreeview(node n)
{
Stack<node> stack1 = new Stack<node>();
Stack<TreeNode> stack2 = new Stack<TreeNode>();
stack1.Push(n);
TreeNode root = new TreeNode( n.mystringdata );
stack2.Push(root);
while (stack1.Count > 0)
{
node t = stack1.Pop();
TreeNode r = stack2.Pop();
for (int i = 0; i < t.c.Count; i++)
{
if (t.c[i] != null)
{
stack1.Push(t.c[i]);
TreeNode rchild = new TreeNode(t.c[i].mystringdata );
r.Nodes.Add(rchild);
stack2.Push(rchild);
}
}
}
treeView1.Nodes.Add(root);
}
Upvotes: 0