Reputation: 1
I am trying to learn the basics of unity collision and I want the movement of the player to stop whenever it touches an obstacle but the movement stops whenever it touches the ground. I tagged the obstacle with a tag called obstacle and left the ground untagged but whenever the player touches the ground it stops all movement. Does anyone know how to fix this? Heres my code: `using UnityEngine;
public class PlayerCollision : MonoBehaviour
{
public Movement playerMovement;
void OnCollisionEnter(Collision collisionInfo)
{
Debug.Log(collisionInfo.collider.tag == "Obstacle");{
playerMovement.enabled = false;
}
}
}
Upvotes: 0
Views: 86
Reputation: 3
The code you've written stops the movement of the player whenever its collides with something. The code wouldn't even compile because of the "{" at the end.
void OnCollisionEnter(Collision collisionInfo)
{
// returns true or false in the console depending on whether player its colliding with the obstacle
// code won't compile because of the "{" at the end
Debug.Log(collisionInfo.collider.tag == "Obstacle");{
playerMovement.enabled = false;
}
To fix that you can use an if statement and remove the "{" at the end like shown below.
It is also recommended to use CompareTag when working with tags.
void OnCollisionEnter(Collision collisionInfo)
{
if(collisionInfo.collider.CompareTag("Obstacle"))
{
playerMovement.enabled = false;
}
}
Upvotes: 0