Reputation: 11646
I don't want to use a subview if I can avoid it. I want a UIButton
with a background image, text, and an image in it. Right now, when I do that, the image is on the left side of the text. The background image, text, and image all have different highlight states.
Upvotes: 383
Views: 258693
Reputation: 2228
I mean the simplest solution I think here is just to tell the button horizontal layout to "fill" the width of the button, rather than align .left
as you might initially think to do:
contentHorizontalAlignment = .fill
should do the trick here. Just make sure you tell your button to have a trailing image placement: configuration.imagePlacement = .trailing
, and you should get the following:
Just sent your configuration.contentInsets
to whatever you prefer to give the button some aesthetic padding. (The default is about 12 on each end.)
Typical full example
lazy var someButton: UIButton = {
let v = UIButton(type: .custom)
v.translatesAutoresizingMaskIntoConstraints = false
v.contentHorizontalAlignment = .fill
v.configuration = .filled()
v.configuration?.imagePlacement = .trailing
v.configuration?.baseBackgroundColor = .white
v.configuration?.baseForegroundColor = .systemBlue
v.configuration?.background.cornerRadius = 5
let conf = UIImage.SymbolConfiguration(pointSize: 12, weight: .light)
let img = UIImage(systemName: "minus.circle", withConfiguration: conf)
v.setImage(img, for: [])
v.configuration?.titleTextAttributesTransformer =
UIConfigurationTextAttributesTransformer { inc in
var out = inc; out.font = .systemFont(ofSize: 20); return out
}
v.setTitle("Thing", for: .normal)
return v
}()
Upvotes: 10
Reputation: 107
The better approach is to use an UIImage view:
If your button needs cornerRadius, set image trailing aligns to the trailing of the button and right content insets of button to 20.
This solution can prevent potential overlapping issue with long text, ie, localization text.
Upvotes: 0
Reputation: 4734
UPDATED FOR XCODE 9 (Via Interface Builder)
There's an easier way from the Interface Builder.
Select the UIButton and select this option in the View Utilities > Semantic:
OPTIONAL - 2nd step:
If you want to adjust the spacing between the image and the title you can change the Image Inset here:
Upvotes: 344
Reputation: 125
With Xcode 13.3 I solved in the following few steps and as well adding padding to the image.
After creating the button then do this as listed below:
let symbol = UIImage(named: "put name of your symbol here")
viewDidLoad
where you created the button, initialise the above defined image in 1, to add the image to the button & set the properties:
button.setImage(symbol, for: .normal)
button.semanticContentAttribute = .forceRightToLeft
button.configuration?.imagePadding = 2
And don't forget to add your button to the view.
Upvotes: 3
Reputation: 193
This work for me on swift 5.2
let sizeOfTitle: CGFloat = 80
let sizeOfImage: CGFloat = 20
yourButton.titleEdgeInsets = UIEdgeInsets(top: 0.0, left: -sizeOfImage , bottom: 0.0, right: sizeOfImage)
yourButton.imageEdgeInsets = UIEdgeInsets(top: 0.0, left: sizeOfTitle, bottom: 0.0, right: -sizeOfTitle)
Upvotes: 0
Reputation: 366
iOS 15 brought an update where you can now handle image placements in buttons in a simpler non messier way, ie. without insets.
In XIB/Storyboards: Simply set the button 'placement' property to leading/training/top/bottom after adding an image property to button. Since it's leading/training, there is an added advantage of it supporting RTL
**In code (Programmatically): ** Use Button Configuration property programmatically
This is not a backward compatible feature, and will work only in iOS15+ as was demonstrated in WWDC '21 - https://developer.apple.com/videos/play/wwdc2021/10064/?time=236
Developer documentation: https://developer.apple.com/documentation/uikit/uibutton/configuration?changes=_4
Upvotes: 15
Reputation: 7081
Simplest solution:
iOS 10 & up, Swift:
button.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
button.titleLabel?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
button.imageView?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
Before iOS 10, Swift/Obj-C:
button.transform = CGAffineTransformMakeScale(-1.0, 1.0);
button.titleLabel.transform = CGAffineTransformMakeScale(-1.0, 1.0);
button.imageView.transform = CGAffineTransformMakeScale(-1.0, 1.0);
iOS 9 & up, Swift: (Recommended)
button.semanticContentAttribute = .forceRightToLeft
Upvotes: 643
Reputation: 887
Took @Piotr's answer and made it into a Swift extension. Make sure to set the image and title before calling this, so that the button sizes properly.
extension UIButton {
/// Makes the ``imageView`` appear just to the right of the ``titleLabel``.
func alignImageRight() {
if let titleLabel = self.titleLabel, imageView = self.imageView {
// Force the label and image to resize.
titleLabel.sizeToFit()
imageView.sizeToFit()
imageView.contentMode = .ScaleAspectFit
// Set the insets so that the title appears to the left and the image appears to the right.
// Make the image appear slightly off the top/bottom edges of the button.
self.titleEdgeInsets = UIEdgeInsets(top: 0, left: -1 * imageView.frame.size.width,
bottom: 0, right: imageView.frame.size.width)
self.imageEdgeInsets = UIEdgeInsets(top: 4, left: titleLabel.frame.size.width,
bottom: 4, right: -1 * titleLabel.frame.size.width)
}
}
}
Upvotes: 3
Reputation: 13218
I ended up creating a custom button, which allows setting the Image from Inspector. Below is my code:
import UIKit
@IBDesignable
class CustomButton: UIButton {
@IBInspectable var leftImage: UIImage? = nil
@IBInspectable var gapPadding: CGFloat = 0
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
override func layoutSubviews() {
super.layoutSubviews()
setup()
}
func setup() {
if(leftImage != nil) {
let imageView = UIImageView(image: leftImage)
imageView.translatesAutoresizingMaskIntoConstraints = false
addSubview(imageView)
let length = CGFloat(16)
titleEdgeInsets.left += length
NSLayoutConstraint.activate([
imageView.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: gapPadding),
imageView.centerYAnchor.constraint(equalTo: self.titleLabel!.centerYAnchor, constant: 0),
imageView.widthAnchor.constraint(equalToConstant: length),
imageView.heightAnchor.constraint(equalToConstant: length)
])
}
}
}
You can adjust the value of Gap Padding from Inspector to adjust the spacing between text and the image.
PS: Used some code portion from @Mark Hennings answer
Upvotes: 0
Reputation: 801
I decided not to use the standard button image view because the proposed solutions to move it around felt hacky. This got me the desired aesthetic, and it is intuitive to reposition the button by changing the constraints:
extension UIButton {
func addRightIcon(image: UIImage) {
let imageView = UIImageView(image: image)
imageView.translatesAutoresizingMaskIntoConstraints = false
addSubview(imageView)
let length = CGFloat(15)
titleEdgeInsets.right += length
NSLayoutConstraint.activate([
imageView.leadingAnchor.constraint(equalTo: self.titleLabel!.trailingAnchor, constant: 10),
imageView.centerYAnchor.constraint(equalTo: self.titleLabel!.centerYAnchor, constant: 0),
imageView.widthAnchor.constraint(equalToConstant: length),
imageView.heightAnchor.constraint(equalToConstant: length)
])
}
}
Upvotes: 34
Reputation: 4860
Xcode 11.4 Swift 5.2
For anyone trying to mirror the Back button style with the chevron like this:
import UIKit
class NextBarButton: UIBarButtonItem {
convenience init(target: Any, selector: Selector) {
// Create UIButton
let button = UIButton(frame: .zero)
// Set Title
button.setTitle("Next", for: .normal)
button.setTitleColor(.systemBlue, for: .normal)
button.titleLabel?.font = UIFont.systemFont(ofSize: 17)
// Configure Symbol
let config = UIImage.SymbolConfiguration(pointSize: 19.0, weight: .semibold, scale: .large)
let image = UIImage(systemName: "chevron.right", withConfiguration: config)
button.setImage(image, for: .normal)
// Add Target
button.addTarget(target, action: selector, for: .touchUpInside)
// Put the Image on the right hand side of the button
// Credit to liau-jian-jie for this part
button.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
button.titleLabel?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
button.imageView?.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
// Customise spacing to match system Back button
button.imageEdgeInsets = UIEdgeInsets(top: 0.0, left: -18.0, bottom: 0.0, right: 0.0)
button.titleEdgeInsets = UIEdgeInsets(top: 0.0, left: -12.0, bottom: 0.0, right: 0.0)
self.init(customView: button)
}
}
Implementation:
override func viewDidLoad() {
super.viewDidLoad()
let nextButton = NextBarButton(target: self, selector: #selector(nextTapped))
navigationItem.rightBarButtonItem = nextButton
}
@objc func nextTapped() {
// your code
}
Upvotes: 1
Reputation: 2901
Swift 4 & 5
Change the direction of UIButton image (RTL and LTR)
extension UIButton {
func changeDirection(){
isArabic ? (self.contentHorizontalAlignment = .right) : (self.contentHorizontalAlignment = .left)
// left-right margin
self.imageEdgeInsets = UIEdgeInsets(top: 0, left: 5, bottom: 0, right: 5)
self.titleEdgeInsets = UIEdgeInsets(top: 0, left: 5, bottom: 0, right: 5)
}
}
Upvotes: 0
Reputation: 70
for this issue you can create UIView inside "label with UIImage view" and set UIView class as a UIControl and create IBAction as tuch up in side
Upvotes: 1
Reputation: 10590
Do Yourself. Xcode10, swift4,
For programmatically UI design
lazy var buttonFilter : ButtonRightImageLeftTitle = {
var button = ButtonRightImageLeftTitle()
button.setTitle("Playfir", for: UIControl.State.normal)
button.setImage(UIImage(named: "filter"), for: UIControl.State.normal)
button.backgroundColor = UIColor.red
button.contentHorizontalAlignment = .left
button.titleLabel?.font = UIFont.systemFont(ofSize: 16)
return button
}()
Edge inset values are applied to a rectangle to shrink or expand the area represented by that rectangle. Typically, edge insets are used during view layout to modify the view’s frame. Positive values cause the frame to be inset (or shrunk) by the specified amount. Negative values cause the frame to be outset (or expanded) by the specified amount.
class ButtonRightImageLeftTitle: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
guard imageView != nil else { return }
imageEdgeInsets = UIEdgeInsets(top: 5, left: (bounds.width - 35), bottom: 5, right: 5)
titleEdgeInsets = UIEdgeInsets(top: 0, left: -((imageView?.bounds.width)! + 10), bottom: 0, right: 0 )
}
}
for StoryBoard UI design
Upvotes: 13
Reputation: 2575
After trying multiple solutions from around the internet, I was not achieving the exact requirement. So I ended up writing custom utility code. Posting to help someone in future. Tested on swift 4.2
// This function should be called in/after viewDidAppear to let view render
func addArrowImageToButton(button: UIButton, arrowImage:UIImage = #imageLiteral(resourceName: "my_image_name") ) {
let btnSize:CGFloat = 32
let imageView = UIImageView(image: arrowImage)
let btnFrame = button.frame
imageView.frame = CGRect(x: btnFrame.width-btnSize-8, y: btnFrame.height/2 - btnSize/2, width: btnSize, height: btnSize)
button.addSubview(imageView)
//Imageview on Top of View
button.bringSubviewToFront(imageView)
}
Upvotes: 0
Reputation: 5842
Extension Way
Using extension to set image on the right side with custom offset
extension UIButton {
func addRightImage(image: UIImage, offset: CGFloat) {
self.setImage(image, for: .normal)
self.imageView?.translatesAutoresizingMaskIntoConstraints = false
self.imageView?.centerYAnchor.constraint(equalTo: self.centerYAnchor, constant: 0.0).isActive = true
self.imageView?.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -offset).isActive = true
}
}
Upvotes: 6
Reputation: 4120
To right align image within UIButton try below code
btn.contentHorizontalAlignment = .right
Upvotes: -1
Reputation: 8248
Despite some of the suggested answers being very creative and extremely clever, the simplest solution is as follows:
button.semanticContentAttribute = UIApplication.shared
.userInterfaceLayoutDirection == .rightToLeft ? .forceLeftToRight : .forceRightToLeft
As simple as that. As a bonus, the image will be at the left side in right-to-left locales.
EDIT: as the question has been asked a few times, this is iOS 9 +.
Upvotes: 353
Reputation: 7510
Being that the transform solution doesn't work in iOS 11 I decided to write a new approach.
Adjusting the buttons semanticContentAttribute
gives us the image nicely to the right without having to relayout if the text changes. Because of this it's the ideal solution. However I still need RTL support. The fact that an app can not change it's layout direction in the same session resolves this issue easily.
With that said, it's pretty straight forward.
extension UIButton {
func alignImageRight() {
if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
semanticContentAttribute = .forceRightToLeft
}
else {
semanticContentAttribute = .forceLeftToRight
}
}
}
Upvotes: 5
Reputation: 1133
Swift -Extend the UiButton and put these lines
if let imageWidth = self.imageView?.frame.width {
self.titleEdgeInsets = UIEdgeInsetsMake(0, -imageWidth, 0, imageWidth);
}
if let titleWidth = self.titleLabel?.frame.width {
let spacing = titleWidth + 20
self.imageEdgeInsets = UIEdgeInsetsMake(0, spacing, 0, -spacing);
}
Upvotes: 4
Reputation: 11
How about Constraints? Unlike semanticContentAttribute, they don't change semantics. Something like this perhaps:
button.rightAnchorconstraint(equalTo: button.rightAnchor).isActive = true
or in Objective-C:
[button.imageView.rightAnchor constraintEqualToAnchor:button.rightAnchor].isActive = YES;
Caveats: Untested, iOS 9+
Upvotes: 0
Reputation: 6084
If this need to be done in UIBarButtonItem, additional wrapping in view should be used
This will work
let view = UIView()
let button = UIButton()
button.setTitle("Skip", for: .normal)
button.setImage(#imageLiteral(resourceName:"forward_button"), for: .normal)
button.semanticContentAttribute = .forceRightToLeft
button.sizeToFit()
view.addSubview(button)
view.frame = button.bounds
navigationItem.rightBarButtonItem = UIBarButtonItem(customView: view)
This won't work
let button = UIButton()
button.setTitle("Skip", for: .normal)
button.setImage(#imageLiteral(resourceName:"forward_button"), for: .normal)
button.semanticContentAttribute = .forceRightToLeft
button.sizeToFit()
navigationItem.rightBarButtonItem = UIBarButtonItem(customView: button)
Upvotes: 17
Reputation: 503
Update: Swift 3
class ButtonIconRight: UIButton {
override func imageRect(forContentRect contentRect:CGRect) -> CGRect {
var imageFrame = super.imageRect(forContentRect: contentRect)
imageFrame.origin.x = super.titleRect(forContentRect: contentRect).maxX - imageFrame.width
return imageFrame
}
override func titleRect(forContentRect contentRect:CGRect) -> CGRect {
var titleFrame = super.titleRect(forContentRect: contentRect)
if (self.currentImage != nil) {
titleFrame.origin.x = super.imageRect(forContentRect: contentRect).minX
}
return titleFrame
}
}
Original answer for Swift 2:
A solution that handles all horizontal alignments, with a Swift implementation example. Just translate to Objective-C if needed.
class ButtonIconRight: UIButton {
override func imageRectForContentRect(contentRect:CGRect) -> CGRect {
var imageFrame = super.imageRectForContentRect(contentRect)
imageFrame.origin.x = CGRectGetMaxX(super.titleRectForContentRect(contentRect)) - CGRectGetWidth(imageFrame)
return imageFrame
}
override func titleRectForContentRect(contentRect:CGRect) -> CGRect {
var titleFrame = super.titleRectForContentRect(contentRect)
if (self.currentImage != nil) {
titleFrame.origin.x = CGRectGetMinX(super.imageRectForContentRect(contentRect))
}
return titleFrame
}
}
Also worth noting that it handles quite well image & title insets.
Inspired from jasongregori answer ;)
Upvotes: 26
Reputation: 7033
In interface builder you can configure options Edge Insets for UIButton, separately each of three parts: content, image, title
Xcode 8:
Upvotes: 54
Reputation: 8322
swift 3.0 Migration solution given by jasongregori
class ButtonIconRight: UIButton {
override func imageRect(forContentRect contentRect: CGRect) -> CGRect {
var imageFrame = super.imageRect(forContentRect: contentRect)
imageFrame.origin.x = super.titleRect(forContentRect: contentRect).maxX - imageFrame.width
return imageFrame
}
override func titleRect(forContentRect contentRect: CGRect) -> CGRect {
var titleFrame = super.titleRect(forContentRect: contentRect)
if (self.currentImage != nil) {
titleFrame.origin.x = super.imageRect(forContentRect: contentRect).minX
}
return titleFrame
}
Upvotes: 1
Reputation: 8372
Swift 3:
open override func imageRect(forContentRect contentRect: CGRect) -> CGRect {
var frame = super.imageRect(forContentRect: contentRect)
let imageWidth = frame.size.width
var titleRect = CGRect.zero
titleRect.size = self.title(for: self.state)!.size(attributes: [NSFontAttributeName: self.titleLabel!.font])
titleRect.origin.x = (self.frame.size.width - (titleRect.size.width + imageWidth)) / 2.0 + self.titleEdgeInsets.left - self.titleEdgeInsets.right;
frame.origin.x = titleRect.origin.x + titleRect.size.width - self.imageEdgeInsets.right + self.imageEdgeInsets.left;
return frame
}
open override func titleRect(forContentRect contentRect: CGRect) -> CGRect {
var frame = super.titleRect(forContentRect: contentRect)
if let imageWidth = self.image(for: self.state)?.size.width {
frame.origin.x = (self.frame.size.width - (frame.size.width + imageWidth)) / 2.0 + self.titleEdgeInsets.left - self.titleEdgeInsets.right;
}
return frame
}
Upvotes: 0
Reputation: 7163
All of these answers, as of January 2016, are unnecessary. In Interface Builder, set the View Semantic to Force Right-to-Left
, or if you prefer programmatic way, semanticContentAttribute = .forceRightToLeft
That will cause the image to appear on the right of your text.
Upvotes: 58
Reputation: 3223
Thanks to Vitaliy Gozhenko
I just want to add that you can add IB_DESIGNABLE before your button @interface and set your button class in storyborad. Then you can watch it layout in real time without app launch just at interface building stage
Upvotes: -1
Reputation: 2235
Building on Piotr Tomasik's elegant solution: if you want to have a bit of spacing between the button label and image as well, then include that in your edge insets as follows (copying my code here that works perfectly for me):
CGFloat spacing = 3;
CGFloat insetAmount = 0.5 * spacing;
// First set overall size of the button:
button.contentEdgeInsets = UIEdgeInsetsMake(0, insetAmount, 0, insetAmount);
[button sizeToFit];
// Then adjust title and image insets so image is flipped to the right and there is spacing between title and image:
button.titleEdgeInsets = UIEdgeInsetsMake(0, -button.imageView.frame.size.width - insetAmount, 0, button.imageView.frame.size.width + insetAmount);
button.imageEdgeInsets = UIEdgeInsetsMake(0, button.titleLabel.frame.size.width + insetAmount, 0, -button.titleLabel.frame.size.width - insetAmount);
Thanks Piotr for your solution!
Erik
Upvotes: 3
Reputation: 19916
Solutions mentioned here stopped working, once I enabled Auto Layout. I had to come up with my own:
Subclass UIButton and override layoutSubviews
method:
//
// MIThemeButtonImageAtRight.m
// Created by Lukasz Margielewski on 7/9/13.
//
#import "MIThemeButtonImageAtRight.h"
static CGRect CGRectByApplyingUIEdgeInsets(CGRect frame, UIEdgeInsets insets);
@implementation MIThemeButtonImageAtRight
- (void)layoutSubviews
{
[super layoutSubviews];
CGRect contentFrame = CGRectByApplyingUIEdgeInsets(self.bounds, self.contentEdgeInsets);
CGRect frameIcon = self.imageView.frame;
CGRect frameText = self.titleLabel.frame;
frameText.origin.x = CGRectGetMinX(contentFrame) + self.titleEdgeInsets.left;
frameIcon.origin.x = CGRectGetMaxX(contentFrame) - CGRectGetWidth(frameIcon);
self.imageView.frame = frameIcon;
self.titleLabel.frame = frameText;
}
@end
static CGRect CGRectByApplyingUIEdgeInsets(CGRect frame, UIEdgeInsets insets){
CGRect f = frame;
f.origin.x += insets.left;
f.size.width -= (insets.left + insets.right);
f.origin.y += (insets.top);
f.size.height -= (insets.top + insets.bottom);
return f;
}
Result:
Upvotes: 1