Reputation: 65
I have a piece of code from 3 years ago that appears to not be working anymore from Three.js
.
I have updated all of the other issues of the migration to ES6
for Three.js
, but when I try to add as I did in the past more than 1 place marker
on the planet surface, only 1 place marker is displayed, with only the last
added place marker being successfully displayed in the desired position... with all other place markers being erased.
Problem example -> https://jsfiddle.net/jhL6s579/6/
Complete code:
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://s3-eu-west-2.amazonaws.com/bckld/lab/loading.js"></script>
JS
// ------ Marker object ------------------------------------------------
function Marker() {
var radius = 0.005;
var sphereRadius = 0.02;
var height = 0.05;
var material = new THREE.MeshPhongMaterial({ color: 0xbab68f });
var cone = new THREE.Mesh(new THREE.ConeBufferGeometry(radius, height, 8, 1, true), material);
cone.position.y = height * 0.5;
cone.rotation.x = Math.PI;
var sphere = new THREE.Mesh(new THREE.SphereBufferGeometry(sphereRadius, 16, 8), material);
sphere.position.y = height * 0.95 + sphereRadius;
this.add(cone, sphere);
}
Marker.prototype = Object.create(new THREE.Object3D());
// ------ Earth object -------------------------------------------------
function Earth(radius, texture) {
this.userData.radius = radius;
var earth = new THREE.Mesh(
new THREE.SphereBufferGeometry(radius, 64.0, 48.0),
new THREE.MeshPhongMaterial({
map: texture
})
);
this.add(earth);
}
Earth.prototype = Object.create(new THREE.Object3D());
Earth.prototype.createMarker = function (lat,lon ) {
var marker = new Marker();
var lonRad = -lon * (Math.PI / 180);
var latRad = lat * (Math.PI / 180);
var r = this.userData.radius;
marker.position.set(Math.cos(latRad) * Math.cos(lonRad) * r, Math.sin(latRad) * r, Math.cos(latRad) * Math.sin(lonRad) * r);
marker.rotation.set(0.0, -lonRad, latRad - Math.PI * 0.5);
this.attach(marker);
};
// ------ Three.js code ------------------------------------------------
var scene, camera, renderer;
var controls;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, 4 / 3, 0.1, 100);
camera.position.set(0.0, 1.5, 3.0);
renderer = new THREE.WebGLRenderer({ antialias: true });
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
controls.autoRotateSpeed = -1.0;
controls.enablePan = false;
var ambient = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambient);
var direcitonal = new THREE.DirectionalLight(0xffffff, 0.5);
direcitonal.position.set(5.0, 2.0, 5.0).normalize();
scene.add(direcitonal);
// just some code for the loading
var manager = createLoader(renderer.domElement, animate);
var texLoader = new THREE.TextureLoader(manager).setCrossOrigin(true);
var texture = texLoader.load('https://s3-eu-west-2.amazonaws.com/bckld/lab/textures/earth_latlon.jpg');
texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
var earth = new Earth(1.0, texture);
earth.createMarker(48.856700, 2.350800); // Paris
earth.createMarker(28.524167, -80.650833); // Paris
scene.add(earth);
window.addEventListener('resize', onResize);
onResize();
document.body.appendChild(renderer.domElement);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
CSS
body {
background: #000;
margin: 0;
overflow: hidden;
}
I have also tried doing this.attach(marker)
but still not working...
Upvotes: 2
Views: 144
Reputation: 31066
You have to derive your custom classes Marker
and Earth
in ES6 now. Meaning you have to use the class syntax like below since Object3D
is now a class, too.
// ------ Marker object ------------------------------------------------
class Marker extends THREE.Object3D {
constructor() {
super();
var radius = 0.005;
var sphereRadius = 0.02;
var height = 0.05;
var material = new THREE.MeshPhongMaterial({
color: 0xbab68f
});
var cone = new THREE.Mesh(new THREE.ConeBufferGeometry(radius, height, 8, 1, true), material);
cone.position.y = height * 0.5;
cone.rotation.x = Math.PI;
var sphere = new THREE.Mesh(new THREE.SphereBufferGeometry(sphereRadius, 16, 8), material);
sphere.position.y = height * 0.95 + sphereRadius;
this.add(cone, sphere);
}
}
// ------ Earth object -------------------------------------------------
class Earth extends THREE.Object3D {
constructor(radius, texture) {
super();
this.userData.radius = radius;
var earth = new THREE.Mesh(
new THREE.SphereBufferGeometry(radius, 64.0, 48.0),
new THREE.MeshPhongMaterial({
map: texture
})
);
this.add(earth);
}
createMarker(lat, lon) {
var marker = new Marker();
var lonRad = -lon * (Math.PI / 180);
var latRad = lat * (Math.PI / 180);
var r = this.userData.radius;
marker.position.set(Math.cos(latRad) * Math.cos(lonRad) * r, Math.sin(latRad) * r, Math.cos(latRad) * Math.sin(lonRad) * r);
marker.rotation.set(0.0, -lonRad, latRad - Math.PI * 0.5);
this.attach(marker);
}
}
// ------ Three.js code ------------------------------------------------
var scene, camera, renderer;
var controls;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, 4 / 3, 0.1, 100);
camera.position.set(0.0, 1.5, 3.0);
renderer = new THREE.WebGLRenderer({
antialias: true
});
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
controls.autoRotateSpeed = -1.0;
controls.enablePan = false;
var ambient = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambient);
var direcitonal = new THREE.DirectionalLight(0xffffff, 0.5);
direcitonal.position.set(5.0, 2.0, 5.0).normalize();
scene.add(direcitonal);
// just some code for the loading
var manager = createLoader(renderer.domElement, animate);
var texLoader = new THREE.TextureLoader(manager).setCrossOrigin(true);
var texture = texLoader.load('https://s3-eu-west-2.amazonaws.com/bckld/lab/textures/earth_latlon.jpg');
texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
var earth = new Earth(1.0, texture);
earth.createMarker(48.856700, 2.350800); // Paris
earth.createMarker(28.524167, -80.650833); // Paris
scene.add(earth);
window.addEventListener('resize', onResize);
onResize();
document.body.appendChild(renderer.domElement);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
<script src="https://s3-eu-west-2.amazonaws.com/bckld/lab/loading.js"></script>
Upvotes: 2