Reputation: 1694
I'm trying to implement a Blazor app that listens to keyboard input all the time (some kind of full screen game, let's say).
I can think of a key down event listener as a possible implementation for it, since there's not really an input field to auto-focus on.
Is there a better solution to just react to key-presses in any part of the screen?
In case that's the chosen one, how can I add an event listener from a client-side Blazor app? I've failed trying to do so by having a script like this:
EDIT: I modified a little bit the code below to actually make it work after fixing the original, key mistake that I was asking about.
scripts/event-listener.js
window.JsFunctions = {
addKeyboardListenerEvent: function (foo) {
let serializeEvent = function (e) {
if (e) {
return {
key: e.key,
code: e.keyCode.toString(),
location: e.location,
repeat: e.repeat,
ctrlKey: e.ctrlKey,
shiftKey: e.shiftKey,
altKey: e.altKey,
metaKey: e.metaKey,
type: e.type
};
}
};
// window.document.addEventListener('onkeydown', function (e) { // Original error
window.document.addEventListener('keydown', function (e) {
DotNet.invokeMethodAsync('Numble', 'JsKeyDown', serializeEvent(e))
});
}
};
index.html
<head>
<!-- -->
<script src="scripts/event-listener.js"></script>
</head>
Invoking it through:
protected async override Task OnAfterRenderAsync(bool firstRender)
{
await jsRuntime.InvokeVoidAsync("JsFunctions.addKeyboardListenerEvent");
}
and having the following method trying to receive the events:
using Microsoft.AspNetCore.Components.Web;
using Microsoft.JSInterop;
namespace Numble;
public static class InteropKeyPress
{
[JSInvokable]
public static Task JsKeyDown(KeyboardEventArgs e)
{
Console.WriteLine("***********************************************");
Console.WriteLine(e.Key);
Console.WriteLine("***********************************************");
return Task.CompletedTask;
}
}
I manage to get the script executed, but I'm not receiving any events.
Upvotes: 11
Views: 5661