Reputation: 25
hoping to get some help regarding blitting text-rects in a sequence, a small delay of about a second between them. I've managed to get pretty close however my most recent attempt repeats the process of blitting my three lines of text over and over. I can't for the life of my figure out how to have these three lines blit to the screen in order, and then stop.
I have included an example of this part of my code, any and all help would be greatly appreciated!
def Title_Screen():
while True:
TitleScreen_MOUSE_POS = pygame.mouse.get_pos()
# Background
SCREEN.blit(BG, (0, 0))
pygame.display.flip()
# Title
pygame.time.delay(1000)
SCREEN.blit(TitleScreen1_TEXT, TitleScreen1_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen2_TEXT, TitleScreen2_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen3_TEXT, TitleScreen3_RECT)
# Press Any Key To Continue
SCREEN.blit(PressKeyText, PressKeyRect)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
Main_menu()
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
Upvotes: 1
Views: 269
Reputation: 14906
You need to maintain the state of the resources outside of the main loop.
In the example below, we use a list of font-images to hold what-to-paint. But the control of which image to paint is advanced with a timer function.
Of course, there's lots of different ways to do this.
import pygame
WIDTH = 800
HEIGHT= 300
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
pygame.init()
screen = pygame.display.set_mode( ( WIDTH, HEIGHT ) )
pygame.display.set_caption( "Title Screen" )
font = pygame.font.Font( None, 50 )
text1 = font.render( "The Owl and the Pussy-cat went to sea", 1, WHITE)
text2 = font.render( " In a beautiful pea-green boat,", 1, WHITE)
text3 = font.render( "They took some honey, and plenty of money,", 1, WHITE)
text4 = font.render( " Wrapped up in a five-pound note.", 1, WHITE)
title_lines = [ text1, text2, text3, text4 ]
title_delay = 2000 # Milliseconds between title advances
title_count = 4 # How many titles are in the animation
title_index = 0 # what is the currently displayed title
title_next_time = title_delay # clock starts at 0, time for first title
while True:
clock = pygame.time.get_ticks() # time now
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
# paint the screen
screen.fill( BLACK ) # paint it black
# Write the current title, unless we've seen them all
if ( title_index < title_count ):
screen.blit( title_lines[ title_index ], ( 10, 10 ) )
# Is it time to update to the next title?
if ( clock > title_next_time ):
title_next_time = clock + title_delay # some seconds in the future
title_index += 1 # advance to next title-image
pygame.display.flip()
Upvotes: 1