Tom2006
Tom2006

Reputation: 3

Why would just 1 column of aliens move?

I am starting to learn Python and I'm not sure what the solution to this would be.This problem happens when i'm doing project ALien Invasion: there just 1 column of aliens moving when I run the program.

alien_invasion.py:

import pygame
from setting import Setting
from ship import Ship
from bullet import Bullet
from alien import Alien
import sys
class AlienInvasion:
    def __init__(self):
        pygame.init()
        self.setting=Setting()
        self.screen=pygame.display.set_mode((self.setting.screen_width,self.setting.screen_height))
        pygame.display.set_caption('Alien Invasion')
        self.ship=Ship(self)
        self.bullets=pygame.sprite.Group()
        self.aliens=pygame.sprite.Group()
        self.create_fleet()
    def run_game(self):
        while True:
            self.check_event()
            self.ship.update()
            self.update_bullet()
            self.update_aliens()
            self.update_screen()
    def check_event(self):
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                sys.exit()
            self.check_keydown(event)
            self.check_keyup(event)
    def check_keydown(self,event):
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_RIGHT:
                self.ship.moving_right=True
            elif event.key==pygame.K_LEFT:
                self.ship.moving_left=True
            elif event.key==pygame.K_SPACE:
                if len(self.bullets)<=3:
                    self.fire_bullet()
            elif event.key==pygame.K_x:
                sys.exit()
    def check_keyup(self,event):
        if event.type==pygame.KEYUP:
            if event.key==pygame.K_RIGHT:
                self.ship.moving_right=False
            elif event.key==pygame.K_LEFT:
                self.ship.moving_left=False
    def fire_bullet(self):
        if len(self.bullets)<=2:
            new_bullet=Bullet(self)
            self.bullets.add(new_bullet)
    def update_bullet(self):
        self.bullets.update()
        for bullet in self.bullets.copy():
            if bullet.rect.bottom<0:
                self.bullets.remove(bullet)
    def create_fleet(self):
        alien=Alien(self)
        available_spacex=self.setting.screen_width-2*alien.rect.width
        number_alienx=available_spacex//(2*alien.rect.width)
        alien_width,alien_height=alien.rect.size
        available_spacey=self.setting.screen_height-3*alien_height - self.ship.image_rect.height
        number_alieny=available_spacey//(2*alien.rect.height)
        for numbery in range(number_alieny):
            for numberx in range(number_alienx):
                self.create_alien(numberx,numbery)
    def create_alien(self,numberx,numbery):
        alien=Alien(self)
        alien_width,alien_height=alien.rect.size
        alien.rect.x=numberx*2*alien_width+alien_width
        alien.rect.y=numbery*2*alien_height+alien_height
        self.aliens.add(alien)
    def update_screen(self):
        self.screen.fill(self.setting.color)
        self.ship.blit()
        for bullet in self.bullets.sprites():
            bullet.draw()
        self.aliens.draw(self.screen)
        pygame.display.flip()
    def update_aliens(self):
        self.check_fleet_edges()
        self.aliens.update()
    def check_fleet_edges(self):
        for alien in self.aliens.sprites():
            if alien.check_edges():
                self.change_fleet_direction()
                break
    def change_fleet_direction(self):
        for alien in self.aliens.sprites():
            alien.rect.y += self.setting.fleet_drop_speed
        self.setting.fleet_direction*=-1
if __name__=='__main__':
    ai=AlienInvasion()
    ai.run_game()

alien.py:

import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
    def __init__(self,ai):
        super().__init__()
        self.setting=ai.setting
        self.screen=ai.screen
        self.image=pygame.image.load('D:/Thinh/alien.png')
        self.rect=self.image.get_rect()
        self.rect.x=self.rect.width
        self.rect.y=self.rect.height
        self.x=float(self.rect.x)
    def check_edges(self):
        screen_rect=self.screen.get_rect()
        if self.rect.right >= screen_rect.right or self.rect.left <= 0:
            return True
    def update(self):
        self.x += (self.setting.alien_speed*self.setting.fleet_direction)
        self.rect.x = self.x

setting.py:

class Setting:
    def __init__(self):
        self.color=(0,0,0)
        self.screen_width=1200
        self.screen_height=800
        self.ship_speed=1.5
        self.bullet_speed=1.0
        self.bullet_width=3
        self.bullet_height=15
        self.bullet_color=(255,0,0)
        self.fleet_drop_speed=10
        self.fleet_direction=1.0
        self.alien_speed=1.0

bullet.py:

class Setting:
    def __init__(self):
        self.color=(0,0,0)
        self.screen_width=1200
        self.screen_height=800
        self.ship_speed=1.5
        self.bullet_speed=1.0
        self.bullet_width=3
        self.bullet_height=15
        self.bullet_color=(255,0,0)
        self.fleet_drop_speed=10
        self.fleet_direction=1.0
        self.alien_speed=1.0

ship.py:

import pygame
class Ship:
    def __init__(self,ai_game):
        self.screen=ai_game.screen
        self.setting=ai_game.setting
        self.screen_rect=self.screen.get_rect()
        self.image=pygame.image.load('D:/Thinh/ship_1.jpeg')
        self.image_rect=self.image.get_rect()
        self.image_rect.midbottom=self.screen_rect.midbottom
        self.x=float(self.image_rect.x)
        self.moving_right=False
        self.moving_left=False
    def blit(self):
        self.screen.blit(self.image,self.image_rect)
    def update(self):
        if self.image_rect.right<self.screen_rect.right and self.moving_right:
            self.x+=self.setting.ship_speed
        if self.moving_left and self.image_rect.left>0:
            self.x-=self.setting.ship_speed
        self.image_rect.x=self.x

My goal is create alien fleet in the whole screen.

Upvotes: 0

Views: 112

Answers (1)

furas
furas

Reputation: 142794

Problem is self.x

In Alien.__init__ you set self.x = float(self.rect.x) but when you create aliens then you use aliens.rect.x = ... but you don't use alien.x = float(alien.rect.x) and finally all aliens have different value in self.rect.x but the same value in self.x.

And later in Alien.update() you set self.rect.x = self.x and it moves all aliens to the same column.

You have to use alien.x = float(alien.rect.x) when you create alien.

        alien = Alien(self)

        alien_width, alien_height = alien.rect.size
        alien.rect.x = numberx*2*alien_width + alien_width
        alien.rect.y = numbery*2*alien_height + alien_height

        alien.x = float(alien.rect.x)

Or maybe you should send numberx, numbery to Alien - alien = Alien(self, numberx, numbery) - and calculate position inside __init__ before self.x = float(self.rect.x)


And you may need to remember to use alien.x = float(alien.rect.x) everytime when you change alien.rect.x.

Or maybe in Alien you should create function or @property which changes both variables.

Upvotes: 1

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