Reputation: 3
I am starting to learn Python and I'm not sure what the solution to this would be.This problem happens when i'm doing project ALien Invasion: there just 1 column of aliens moving when I run the program.
alien_invasion.py:
import pygame
from setting import Setting
from ship import Ship
from bullet import Bullet
from alien import Alien
import sys
class AlienInvasion:
def __init__(self):
pygame.init()
self.setting=Setting()
self.screen=pygame.display.set_mode((self.setting.screen_width,self.setting.screen_height))
pygame.display.set_caption('Alien Invasion')
self.ship=Ship(self)
self.bullets=pygame.sprite.Group()
self.aliens=pygame.sprite.Group()
self.create_fleet()
def run_game(self):
while True:
self.check_event()
self.ship.update()
self.update_bullet()
self.update_aliens()
self.update_screen()
def check_event(self):
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
self.check_keydown(event)
self.check_keyup(event)
def check_keydown(self,event):
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
self.ship.moving_right=True
elif event.key==pygame.K_LEFT:
self.ship.moving_left=True
elif event.key==pygame.K_SPACE:
if len(self.bullets)<=3:
self.fire_bullet()
elif event.key==pygame.K_x:
sys.exit()
def check_keyup(self,event):
if event.type==pygame.KEYUP:
if event.key==pygame.K_RIGHT:
self.ship.moving_right=False
elif event.key==pygame.K_LEFT:
self.ship.moving_left=False
def fire_bullet(self):
if len(self.bullets)<=2:
new_bullet=Bullet(self)
self.bullets.add(new_bullet)
def update_bullet(self):
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom<0:
self.bullets.remove(bullet)
def create_fleet(self):
alien=Alien(self)
available_spacex=self.setting.screen_width-2*alien.rect.width
number_alienx=available_spacex//(2*alien.rect.width)
alien_width,alien_height=alien.rect.size
available_spacey=self.setting.screen_height-3*alien_height - self.ship.image_rect.height
number_alieny=available_spacey//(2*alien.rect.height)
for numbery in range(number_alieny):
for numberx in range(number_alienx):
self.create_alien(numberx,numbery)
def create_alien(self,numberx,numbery):
alien=Alien(self)
alien_width,alien_height=alien.rect.size
alien.rect.x=numberx*2*alien_width+alien_width
alien.rect.y=numbery*2*alien_height+alien_height
self.aliens.add(alien)
def update_screen(self):
self.screen.fill(self.setting.color)
self.ship.blit()
for bullet in self.bullets.sprites():
bullet.draw()
self.aliens.draw(self.screen)
pygame.display.flip()
def update_aliens(self):
self.check_fleet_edges()
self.aliens.update()
def check_fleet_edges(self):
for alien in self.aliens.sprites():
if alien.check_edges():
self.change_fleet_direction()
break
def change_fleet_direction(self):
for alien in self.aliens.sprites():
alien.rect.y += self.setting.fleet_drop_speed
self.setting.fleet_direction*=-1
if __name__=='__main__':
ai=AlienInvasion()
ai.run_game()
alien.py:
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai):
super().__init__()
self.setting=ai.setting
self.screen=ai.screen
self.image=pygame.image.load('D:/Thinh/alien.png')
self.rect=self.image.get_rect()
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
def check_edges(self):
screen_rect=self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
self.x += (self.setting.alien_speed*self.setting.fleet_direction)
self.rect.x = self.x
setting.py:
class Setting:
def __init__(self):
self.color=(0,0,0)
self.screen_width=1200
self.screen_height=800
self.ship_speed=1.5
self.bullet_speed=1.0
self.bullet_width=3
self.bullet_height=15
self.bullet_color=(255,0,0)
self.fleet_drop_speed=10
self.fleet_direction=1.0
self.alien_speed=1.0
bullet.py:
class Setting:
def __init__(self):
self.color=(0,0,0)
self.screen_width=1200
self.screen_height=800
self.ship_speed=1.5
self.bullet_speed=1.0
self.bullet_width=3
self.bullet_height=15
self.bullet_color=(255,0,0)
self.fleet_drop_speed=10
self.fleet_direction=1.0
self.alien_speed=1.0
ship.py:
import pygame
class Ship:
def __init__(self,ai_game):
self.screen=ai_game.screen
self.setting=ai_game.setting
self.screen_rect=self.screen.get_rect()
self.image=pygame.image.load('D:/Thinh/ship_1.jpeg')
self.image_rect=self.image.get_rect()
self.image_rect.midbottom=self.screen_rect.midbottom
self.x=float(self.image_rect.x)
self.moving_right=False
self.moving_left=False
def blit(self):
self.screen.blit(self.image,self.image_rect)
def update(self):
if self.image_rect.right<self.screen_rect.right and self.moving_right:
self.x+=self.setting.ship_speed
if self.moving_left and self.image_rect.left>0:
self.x-=self.setting.ship_speed
self.image_rect.x=self.x
My goal is create alien fleet in the whole screen.
Upvotes: 0
Views: 112
Reputation: 142794
Problem is self.x
In Alien.__init__
you set self.x = float(self.rect.x)
but when you create aliens then you use aliens.rect.x = ...
but you don't use alien.x = float(alien.rect.x)
and finally all aliens have different value in self.rect.x
but the same value in self.x
.
And later in Alien.update()
you set self.rect.x = self.x
and it moves all aliens to the same column.
You have to use alien.x = float(alien.rect.x)
when you create alien.
alien = Alien(self)
alien_width, alien_height = alien.rect.size
alien.rect.x = numberx*2*alien_width + alien_width
alien.rect.y = numbery*2*alien_height + alien_height
alien.x = float(alien.rect.x)
Or maybe you should send numberx, numbery
to Alien
- alien = Alien(self, numberx, numbery)
- and calculate position inside __init__
before self.x = float(self.rect.x)
And you may need to remember to use alien.x = float(alien.rect.x)
everytime when you change alien.rect.x
.
Or maybe in Alien
you should create function
or @property
which changes both variables.
Upvotes: 1