Reputation: 39
Greetings, I have looked at some similar questions that are on this platform and none of them seem to match my problem or maybe I missed something but I will try my best to give it a try because I am new in this platform.
This audio app maps the keyboard keys to audio samples.
There is a audio delay when pressing the keys rapidly and after each press the sample sound keeps playing for 4 to 6 second before it calls another sound and doesn't kill the sound immediately after the keyboard button is released.
This is what I tried:
const dump = console.log.bind(console);
const sample = new Object
({
drum: "/samples/drums/trance01/BD_Trance.wav",
clap: "/samples/drums/trance01/Clap_trance.wav",
});
const keymap = new Object
({
"KeyD": "drum",
"KeyC": "clap",
});
Object.keys(sample).forEach((smpl)=>
{
let node = document.createElement("audio");
node.id = (smpl+"Sample");
node.className = "instrument";
node.src = sample[smpl];
document.body.appendChild(node);
});
document.body.addEventListener("keydown", function keyListener(event)
{
event.preventDefault(); // kill it
event.stopPropagation(); // seal it's ashes in a capsule
event.stopImmediatePropagation(); // and hurl it into the sun!
let key = event.code;
// console.log("pressed: "+key);
let tgt = keymap[key];
if (!tgt){ dump(key+" - is unused"); return };
var intervalID = setInterval(myCallback, 500, 'Parameter 1', 'Parameter 2');
function myCallback(a, b)
{
let nde = document.getElementById(tgt+"Sample");
nde.play();
dump("play: "+tgt);
}
});
Upvotes: 3
Views: 112
Reputation: 449
Following what happens in the logic and how elements respond in their own way (and time) is important for analysing what the issue may be.
In this case I believe this can be solved by cloning the source-node, not expecting it to play multiple instances of itself by itself (or that is what I believe should happen) - but we can force it to:
const dump = console.log.bind(console);
const sample = new Object
({
drum: "/samples/drums/trance01/BD_Trance.wav",
clap: "/samples/drums/trance01/Clap_trance.wav",
});
const keymap = new Object
({
"KeyD": "drum",
});
(Object.keys(sample)).forEach((item,indx)=>
{
let node = document.createElement("audio");
node.id = (item+"Sample");
node.className = "instrument";
node.src = sample[item];
document.body.appendChild(node);
});
function keyHandler(event)
{
if (event.ctrlKey){ return }; // whew .. that was annoying as f*ck
event.preventDefault(); // kill it
event.stopPropagation(); // seal it's ashes in a capsule
event.stopImmediatePropagation(); // and hurl it into the sun!
let key = event.code;
let tag = keymap[key];
let nde,tgt;
tgt = document.getElementById(tag+"Sample");
if (!tgt){ dump(key+" - is unused"); return };
nde = tgt.cloneNode(true);
nde.id = (tgt.id+"Clone");
nde.addEventListener("ended",function()
{
this.parentNode.removeChild(this);
});
document.body.appendChild(nde);
nde.play();
dump("playing: "+tgt);
}
document.body.addEventListener("keydown", keyHandler);
Upvotes: 1