Reputation: 3843
var seconds_lapsed = 0;
function tick() {
seconds_lapsed++;
}
function countup() {
setTimeout(function () {
if (stopped) return; // stop the loop
if (!is_paused()) {
tick();
show_time_left();
}
countup(); // <--- this is the "loop"
}, 1000);
}
This is the core of my timer. Of course I have some view to represent the result. But ticking is done here.
The problem
It shows wrong time. Have a look at this:
The timer was set for 3 hours. Twelve minutes lapsed. And the discrepancy is almost 1.5 minutes.
In the other window the timer by Google is working. This one:
So, I just compared my timer with that of google. I started them almost at once. The difference should be no more than a couple of seconds (to switch the window and press the button).
What is the reason for this, and how can I correct it?
Upvotes: 1
Views: 105
Reputation: 1453
setTimeout with an interval of 1000 does NOT run exactly after every 1 seconds. It schedules to run after 1 second, but can be delayed with by actions running at that time.
A better way of solving this is by calculating via date difference. I took your sample (added the missing vars/funcs) and changed the tick() function to use date diffs.
var seconds_lapsed = 0;
var startDateTime = new Date();
var stopped = false;
var is_paused = function() { return false; }
function tick() {
datediffInms = new Date() - startDateTime;
seconds_lapsed = Math.round(datediffInms / 1000);
}
function countup() {
setTimeout(function () {
if (stopped) return; // stop the loop
if (!is_paused()) {
tick();
//show_time_left();
console.log(seconds_lapsed)
}
countup(); // <--- this is the "loop"
}, 1000);
}
countup();
Upvotes: 2