Reputation: 941
I set up a VAO, binding vertex-buffers to it for vertex attributes, but also set index-buffer (With glVertexArrayElementBuffer
). Does that restrict it so it only works with glDrawElements
type of commands, or will it work with glDrawArrays
too?
(Using OpenGL4.5)
Upvotes: 2
Views: 445
Reputation: 5797
Does that restrict it so it only works with glDrawElements type of commands?
No.
You can still use non-indexed draw calls like glDrawArrays. The question is whether your vertex topology suits that. glDrawArrays is essentially equal to an indexed draw call with indices [0, 1, 2, 3, 4, 5, ...].
Upvotes: 2