Reputation: 51
I have a draggable div that works in computer very well but today I checked in touch screen and knew that it does not move.
The JavaScript code I have uses onmousemove
, is there any alternative for that on touchscreen?
What to do to solve this? BTW, I'd like this to work on both touch screen and desktop devices.
Currently what I have:
dragElement(document.getElementById("mydiv"));
function dragElement(elmnt) {
var pos1 = 0,
pos2 = 0,
pos3 = 0,
pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
/* if present, the header is where you move the DIV from:*/
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
/* otherwise, move the DIV from anywhere inside the DIV:*/
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
let parentElement = elmnt.parentElement;
if (elmnt.offsetTop < 0) {
elmnt.style.top = "0px";
return;
}
if (elmnt.offsetTop > (parentElement.offsetHeight - elmnt.offsetHeight) - 2) {
elmnt.style.top = (parentElement.offsetHeight - elmnt.offsetHeight - 2) + "px";
return;
}
if (elmnt.offsetLeft < 0) {
elmnt.style.left = "0px";
return
}
if (elmnt.offsetLeft > (parentElement.offsetWidth - elmnt.offsetWidth) - 2) {
elmnt.style.left = (parentElement.offsetWidth - elmnt.offsetWidth - 2) + "px";
return;
}
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
/* stop moving when mouse button is released:*/
document.onmouseup = null;
document.onmousemove = null;
}
}
<div id="wrapper" style="border: 0.1vw solid gray;">
<div id="mydiv">
<img src="https://placekitten.com/200/287">
</div>
</div>
Upvotes: 0
Views: 4865
Reputation: 21
That means that instead of onmousemove
you should use ontouchmove
and ontouchstart
, ontouchstart
accordingly.
Touch events don't have direct access to clientX
and clientY
properties, you can retrieve them only from Touch
that is retrievable from the list TouchesEvent.touches
. This list contains the number of touches to the screen that were happening when a listener was invoked.
Also, I would recommend adding listeners instead of assigning handlers, because they are considered experimental for touch events.
Here is more detailed information on how to use Touch Events.
Upvotes: 1