Reputation:
I have a small page. Circles appear here, when you click on them they disappear.
I added here the possibility that in addition to clicking on the LMB, you can also click on a keyboard key, in my case it is "A".
But I noticed the problem that if you hold down the "A" button, then drive in circles, then the need for clicks disappears, and this is the main goal.
Can I somehow disable the ability to hold this button so that only clicking on it works?
I tried pasting this code, but all animations stopped working for me.
var down = false;
document.addEventListener('keydown', function () {
if(down) return;
down = true;
// your magic code here
}, false);
document.addEventListener('keyup', function () {
down = false;
}, false);
Get error:
"message": "Uncaught ReferenceError: mouseOverHandler is not defined"
//create circle
var clickEl = document.getElementById("clicks");
var spawnRadius = document.getElementById("spawnRadius");
var spawnArea = spawnRadius.getBoundingClientRect();
const circleSize = 95; // Including borders
function createDiv(id, color) {
let div = document.createElement('div');
div.setAttribute('class', id);
if (color === undefined) {
let colors = ['#ebc6df', '#ebc6c9', '#e1c6eb', '#c6c9eb', '#c6e8eb', '#e373fb', '#f787e6', '#cb87f7', '#87a9f7', '#87f7ee'];
randomColor = colors[Math.floor(Math.random() * colors.length)];
div.style.borderColor = randomColor;
}
else {
div.style.borderColor = color;
}
// Randomly position circle within spawn area
div.style.top = `${Math.floor(Math.random() * (spawnArea.height - circleSize))}px`;
div.style.left = `${Math.floor(Math.random() * (spawnArea.width - circleSize))}px`;
div.classList.add("circle", "animation");
// Add click handler
let clicked = false;
div.addEventListener('mouseover', mouseOverHandler );
div.addEventListener('mouseout', mouseOutHandler );
div.addEventListener('click', (event) => {
if (clicked) { return; } // Only allow one click per circle
clicked = true;
div.style.animation = 'Animation 200ms linear forwards';
setTimeout(() => { spawnRadius.removeChild(div); }, 220);
});
spawnRadius.appendChild(div);
}
let i = 0;
const rate = 1000;
setInterval(() => {
i += 1;
createDiv(`circle${i}`);
}, rate);
let focusedEl = null;
const keyDownHandler = (evt) => {
if(evt.keyCode === 65 && focusedEl) focusedEl.click();
}
const mouseOutHandler = (evt) => focusedEl = null;
const mouseOverHandler = (evt) => focusedEl = evt.currentTarget;
document.addEventListener('keydown', keyDownHandler );
window.focus();
html, body {
width: 100%;
height: 100%;
margin: 0;
background: #0f0f0f;
}
.circle {
width: 80px;
height: 80px;
border-radius: 80px;
background-color: #0f0f0f;
border: 3px solid #000;
position: absolute;
}
#spawnRadius {
top: 55%;
height: 250px;
width: 500px;
left: 50%;
white-space: nowrap;
position: absolute;
transform: translate(-50%, -50%);
background: #0f0f0f;
border: 2px solid #ebc6df;
}
@keyframes Animation {
0% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(.8);
}
100% {
transform: scale(1);
opacity: 0;
}
}
<html>
<body>
<div id="spawnRadius"></div>
</body>
</html>
Upvotes: 0
Views: 69
Reputation: 664528
You can check the repeat
property of the event, which
… is
true
if the given key is being held down such that it is automatically repeating.
(but notice the compatibility notes on auto-repeat handling)
const keyDownHandler = (evt) => {
if (!evt.repeat && evt.keyCode === 65) {
// ^^^^^^^^^^^
focusedEl?.click();
}
}
//create circle
var clickEl = document.getElementById("clicks");
var spawnRadius = document.getElementById("spawnRadius");
var spawnArea = spawnRadius.getBoundingClientRect();
const circleSize = 95; // Including borders
function createDiv(id, color) {
let div = document.createElement('div');
div.setAttribute('class', id);
if (color === undefined) {
let colors = ['#ebc6df', '#ebc6c9', '#e1c6eb', '#c6c9eb', '#c6e8eb', '#e373fb', '#f787e6', '#cb87f7', '#87a9f7', '#87f7ee'];
randomColor = colors[Math.floor(Math.random() * colors.length)];
div.style.borderColor = randomColor;
}
else {
div.style.borderColor = color;
}
// Randomly position circle within spawn area
div.style.top = `${Math.floor(Math.random() * (spawnArea.height - circleSize))}px`;
div.style.left = `${Math.floor(Math.random() * (spawnArea.width - circleSize))}px`;
div.classList.add("circle", "animation");
// Add click handler
let clicked = false;
div.addEventListener('mouseover', mouseOverHandler );
div.addEventListener('mouseout', mouseOutHandler );
div.addEventListener('click', (event) => {
if (clicked) { return; } // Only allow one click per circle
clicked = true;
div.style.animation = 'Animation 200ms linear forwards';
setTimeout(() => { spawnRadius.removeChild(div); }, 220);
});
spawnRadius.appendChild(div);
}
let i = 0;
const rate = 1000;
setInterval(() => {
i += 1;
createDiv(`circle${i}`);
}, rate);
let focusedEl = null;
const mouseOutHandler = (evt) => focusedEl = null;
const mouseOverHandler = (evt) => focusedEl = evt.currentTarget;
document.addEventListener('keydown', keyDownHandler );
window.focus();
html, body {
width: 100%;
height: 100%;
margin: 0;
background: #0f0f0f;
}
.circle {
width: 80px;
height: 80px;
border-radius: 80px;
background-color: #0f0f0f;
border: 3px solid #000;
position: absolute;
}
#spawnRadius {
top: 55%;
height: 250px;
width: 500px;
left: 50%;
white-space: nowrap;
position: absolute;
transform: translate(-50%, -50%);
background: #0f0f0f;
border: 2px solid #ebc6df;
}
@keyframes Animation {
0% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(.8);
}
100% {
transform: scale(1);
opacity: 0;
}
}
<html>
<body>
<div id="spawnRadius"></div>
</body>
</html>
Upvotes: 1