Reputation: 31
I am creating a VR game in Unity. I am having a problem with hand tracking not working properly with PCVR (.exe build) only.
The detailed situation is as follows
The version is as follows
Upvotes: 1
Views: 1093
Reputation: 1
Do you mean by commenting out that code snippet it is possible to use hand tracking on a PC build using OVRCameraRig and Oculus Integration?
Upvotes: 0
Reputation: 31
I don't know if this is the right way to do it, but hand tracking now works.
Removed the following #if UNITY_EDITOR and #endif in OVRSkeleton.cs > Update.
#if UNITY_EDITOR
if (ShouldInitialize())
{
Initialize();
}
#endif
Upvotes: 1