Reputation: 873
By default, Unity adds the Sprites-Default
material to any new SpriteRenderer
object / component in the scene.
However after switching to the Universal Render Pipeline (URP
) and enabling the lighting workflow Unity starts to automatically assign the Sprite-Lit-Default
to everything instead.
My question is kind of two-fold but bassically ends up as a single answer hopefully:
After switching to Sprite-Lit-Default
, is there a way of switching back to Sprites-Default
as the default assigned material?
Even better, is there a way to set any (eg a custom made material) as the default that Unity uses when a SpriteRenderer
is newly added to the scene?
Appreciate any help on the subject thank you!
Upvotes: 1
Views: 5770
Reputation: 56
In your URP Asset, click on Render Data to open folder:\
At Default Material Type -> Custom -> Choose your default material type:
Upvotes: 4