Reputation: 363
I have a SplashView that acts as a starting view and opens the game screen in modals.
I just tried to open the game in an iPad instead of iPhone and the views look all weird.
When I switch to the game screen the screen is presented as a small screen in the middle and I can swipe it out to close it. Other screens from the logic are stacked on this screen.
How can I prevent the stacking and have all screen in full screen, similar to when I open it on an iPhone and prevent moving them by swiping?
.sheet(isPresented: $isPlayerDashboardModal) {
if let playerState = PlayerViewModel.createNewGameData(name: playerName) {
let playerViewModel = PlayerViewModel(player: playerState)
CityView(viewModel: playerViewModel)
}
}.frame(minWidth: DeviceTypes.ScreenSize.width, idealWidth: DeviceTypes.ScreenSize.width, maxWidth: DeviceTypes.ScreenSize.width, minHeight: DeviceTypes.ScreenSize.height, idealHeight: DeviceTypes.ScreenSize.height, maxHeight: DeviceTypes.ScreenSize.height, alignment: .center)
I set the frame to max already, but this does not seem to do anything.
Upvotes: 1
Views: 2029
Reputation: 363
replace .sheet with .fullScreenCover to ensure that window is full screen and cannot be closed via pulling it down. To hide the statusbar on iPad include: .statusBar(hidden: true) before the final view closure.
Upvotes: 2