Reputation: 2025
I have a base class that does calculations on image sizes. I'm deriving a class from that and have predefined image sizes that will be used in my code. While what I have works, I have a strong feeling that I'm not doing it properly.
Ideally, I'd like to just pass DerviedClass.PreviewSize as the parameter to GetWidth without having to create an instance of it.
class Program
{
static void Main(string[] args)
{
ProfilePics d = new ProfilePics();
Guid UserId = Guid.NewGuid();
ProfilePics.Preview PreviewSize = new ProfilePics.Preview();
d.Save(UserId, PreviewSize);
}
}
class ProfilePicsBase
{
public interface ISize
{
int Width { get; }
int Height { get; }
}
public void Save(Guid UserId, ISize Size)
{
string PicPath = GetTempPath(UserId);
Media.ResizeImage(PicPath, Size.Width, Size.Height);
}
}
class ProfilePics : ProfilePicsBase
{
public class Preview : ISize
{
public int Width { get { return 200; } }
public int Height { get { return 160; } }
}
}
Upvotes: 0
Views: 5425
Reputation: 63136
There are a few ways that you could do this, depending on your needs. I would look at doing a different interface, setup. Something like this.
public interface ISizedPics
{
int Width {get; }
int Height {get; }
void Save(Guid userId)
}
public class ProfilePics, iSizedPics
{
public int Width { get { return 200; } }
public int Height { get { return 160; } }
public void Save(Guid UserId)
{
//Do your save here
}
}
Then, with this done, you could actually work with it like this.
ISizedPics picInstance = new ProfilePics;
Guid myId = Guid.NewGuid();
picInstance.Save(myId);
This is just one way of doing it, I like this way, as you can easily create a factory class around this that helps you declare the instances as needed.
Upvotes: 3
Reputation: 1503290
It seems to me that you want a more flexible implementation of ISize
- having an implementation which always returns the same value seems fairly pointless. On the other hand, I can see that you want an easy way of getting the size that you always use for a preview. I would do it like this:
// Immutable implementation of ISize
public class FixedSize : ISize
{
public static readonly FixedSize Preview = new FixedSize(200, 160);
private readonly int width;
private readonly int height;
public int Width { get { return width; } }
public int Height { get { return height; } }
public FixedSize(int width, int height)
{
this.width = width;
this.height = height;
}
}
You could then write:
ProfilePics d = new ProfilePics();
Guid userId = Guid.NewGuid();
d.Save(userId, FixedSize.Preview);
This would reuse the same instance of FixedSize
whenever you called it.
Upvotes: 7