Reputation: 6866
There are several questions on this site about distributing points on the surface of a sphere, but all of these are based on actually generating all of the points on that sphere. My favorite thus far is the golden spiral discussed in Evenly distributing n points on a sphere.
I need to cover a sphere in trillions of points, but only ever need to actually generate a tiny region of the surface (earth down to ~10 meters, looking at a roughly 1 km^2 area). The points generated for that region must match the points that would be generated for the entire sphere (i.e., stitching small regions together must yield the same result as generating a larger region), and generation should be pretty fast.
My attempts to use the golden spiral with such a large number of points have been thwarted by floating point precision issues.
The best I've managed to come up with is generating points at equally spaced latitudes and calculating longitudinal spacing based on the circumference at that latitude. The result is far from satisfactory however (especially the resulting horizontal rings of points).
Does anyone have a suggestion for generating a small region of distributed points on the surface of a sphere?
Upvotes: 2
Views: 1188
Reputation: 12151
The Fibonacci sphere approximation is quite easy to generalize efficiently to a subset of points computation, as the analytic formulas are very straight-forward.
The below code computes the subset of points shown below for a trillion points in a few seconds of runtime on my weak laptop and a relatively under optimised python implementation.
Code to compute the above is below, and includes a means to verify the subset computation is exactly the same as a brute-force computation (however don't try it for trillion points, it will never finish unless you have a super-computer!)
Please note, the use of 128-bit doubles is an absolute requirement when you do the computation over more than about a billion points as there are major quantisation artefacts otherwise!
Runtime scales with r' * N
where r'
is the ratio of the subset to that of the full sphere. Thus, a very small r'
can be computed very efficiently.
#!/usr/bin/env python3
import argparse
import mpl_toolkits.mplot3d.axes3d as ax3d
import matplotlib.pyplot as plt
import numpy as np
def fibonacci_sphere_pts(num_pts):
ga = (3 - np.sqrt(5)) * np.pi # golden angle
# Create a list of golden angle increments along tha range of number of points
theta = ga * np.arange(num_pts)
# Z is a split into a range of -1 to 1 in order to create a unit circle
z = np.linspace(1 / num_pts - 1, 1 - 1 / num_pts, num_pts)
# a list of the radii at each height step of the unit circle
radius = np.sqrt(1 - z * z)
# Determine where xy fall on the sphere, given the azimuthal and polar angles
y = radius * np.sin(theta)
x = radius * np.cos(theta)
return np.asarray(list(zip(x,y,z)))
def fibonacci_sphere(num_pts):
x,y,z = zip(*fibonacci_sphere_subset(num_pts))
# Display points in a scatter plot
fig = plt.figure()
ax = fig.add_subplot(111, projection="3d")
ax.scatter(x, y, z)
plt.show()
def fibonacci_sphere_subset_pts(num_pts, p0, r0 ):
"""
Get a subset of a full fibonacci_sphere
"""
ga = (3 - np.sqrt(5)) * np.pi # golden angle
x0, y0, z0 = p0
z_s = 1 / num_pts - 1
z_e = 1 - 1 / num_pts
# linspace formula for range [z_s,z_e] for N points is
# z_k = z_s + (z_e - z_s) / (N-1) * k , for k [0,N)
# therefore k = (z_k - z_s)*(N-1) / (z_e - z_s)
# would be the closest value of k
k = int(np.round((z0 - z_s) * (num_pts - 1) / (z_e - z_s)))
# here a sufficient number of "layers" of the fibonacci sphere must be
# selected to obtain enough points to be a superset of the subset given the
# radius, we use a heuristic to determine the number but it can be obtained
# exactly by the correct formula instead (by choosing an upperbound)
dz = (z_e - z_s) / (num_pts-1)
n_dk = int(np.ceil( r0 / dz ))
dk = np.arange(k - n_dk, k + n_dk+1)
dk = dk[np.where((dk>=0)&(dk<num_pts))[0]]
# NOTE: *must* use long double over regular doubles below, otherwise there
# are major quantization errors in the output for large number of points
theta = ga * dk.astype(np.longdouble)
z = z_s + (z_e - z_s ) / (num_pts-1) *dk
radius = np.sqrt(1 - z * z)
y = radius * np.sin(theta)
x = radius * np.cos(theta)
idx = np.where(np.square(x - x0) + np.square(y-y0) + np.square(z-z0) <= r0*r0)[0]
return x[idx],y[idx],z[idx]
def fibonacci_sphere_subset(num_pts, p0, r0, do_compare=False ):
"""
Display fib sphere subset points and optionally compare against bruteforce computation
"""
x,y,z = fibonacci_sphere_subset_pts(num_pts,p0,r0)
if do_compare:
subset = zip(x,y,z)
subset_bf = fibonacci_sphere_pts(num_pts)
x0,y0,z0 = p0
subset_bf = [ (x,y,z) for (x,y,z) in subset_bf if np.square(x - x0) + np.square(y-y0) + np.square(z-z0) <= r0*r0 ]
subset_bf = np.asarray(subset_bf)
if np.allclose(subset,subset_bf):
print('PASS: subset and bruteforce computation agree completely')
else:
print('FAIL: subset and bruteforce computation DO NOT agree completely')
# Display points in a scatter plot
fig = plt.figure()
ax = fig.add_subplot(111, projection="3d")
ax.scatter(x, y, z)
plt.show()
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="fibonacci sphere")
parser.add_argument(
"numpts", type=int, help="number of points to distribute along sphere"
)
args = parser.parse_args()
# hard-coded point to query with a tiny fixed radius
p0 = (.5,.5,np.sqrt(1. - .5*.5 - .5*.5)) # coordinate of query point representing center of subset, note all coordinates fall between -1 and 1
r0 = .00001 # the radius of the subset, a very small number is chosen as radius of full sphere is 1.0
fibonacci_sphere_subset(int(args.numpts),p0,r0,do_compare=False)
Upvotes: 2
Reputation: 59358
The vertices of a geodesic sphere would work well in this application.
You start with an icosahedron, divide each face into a triangular mesh of whatever resolution you like, and project the points onto the surface of the sphere.
Upvotes: 3