Reputation: 1118
I have two shapes of type CAShapeLayer (e.g. one box and a circle) and a gradient layer of type CAGradientLayer. How can I mask the gradient layer with the intersection of the two shapes like this picture in Swift?
Upvotes: 1
Views: 792
Reputation: 77477
Not exactly clear what you mean by "intersection of the two shapes" ... but maybe this is what you're going for:
To get that, we can create a CAShapeLayer
with an oval (round) path, and use it as a mask on the gradient layer.
Here's some example code:
class GradientMaskingViewController: UIViewController {
let gradView = MaskedGradView()
override func viewDidLoad() {
super.viewDidLoad()
gradView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(gradView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
gradView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 60.0),
gradView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -60.0),
gradView.heightAnchor.constraint(equalTo: gradView.widthAnchor),
gradView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
gradView.colorArray = [
.blue, .orange, .purple, .yellow
]
}
}
class MaskedGradView: UIView {
enum Direction {
case horizontal, vertical, diagnal
}
public var colorArray: [UIColor] = [] {
didSet {
setNeedsLayout()
}
}
public var locationsArray: [NSNumber] = [] {
didSet {
setNeedsLayout()
}
}
public var direction: Direction = .vertical {
didSet {
setNeedsLayout()
}
}
private let gLayer = CAGradientLayer()
private let maskLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
// add gradient layer as a sublayer
layer.addSublayer(gLayer)
// mask it
gLayer.mask = maskLayer
// we'll use a 120-point diameter circle for the mask
maskLayer.path = UIBezierPath(ovalIn: CGRect(x: 0.0, y: 0.0, width: 120.0, height: 120.0)).cgPath
// so we can see this view's frame
layer.borderColor = UIColor.black.cgColor
layer.borderWidth = 1
}
override func layoutSubviews() {
super.layoutSubviews()
// update gradient layer
// frame
// colors
// locations
gLayer.frame = bounds
gLayer.colors = colorArray.map({ $0.cgColor })
if locationsArray.count > 0 {
gLayer.locations = locationsArray
}
switch direction {
case .horizontal:
gLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
gLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
case .vertical:
gLayer.startPoint = CGPoint(x: 0.5, y: 0.0)
gLayer.endPoint = CGPoint(x: 0.5, y: 1.0)
case .diagnal:
gLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
}
}
// touch code to drag the circular mask around
private var curPos: CGPoint = .zero
private var lPos: CGPoint = .zero
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
curPos = touch.location(in: self)
lPos = maskLayer.position
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let newPos = touch.location(in: self)
let diffX = newPos.x - curPos.x
let diffY = newPos.y - curPos.y
CATransaction.begin()
CATransaction.setDisableActions(true)
maskLayer.position = CGPoint(x: lPos.x + diffX, y: lPos.y + diffY)
CATransaction.commit() }
}
To help make it clear, I added touch handling code so you can drag the circle around inside the view:
Edit - after comment (but still missing details), let's try this again...
We can get the desired output by using multiple layers.
CAShapeLayer
CAShapeLayer
CAGradientLayer
masked with an oval CAShapeLayer
CAShapeLayer
So, we start with a view:
add a white-filled gray-bordered rectangle CAShapeLayer
:
add a white-filled NON-bordered oval CAShapeLayer
(red first, to show it clearly):
add a CAGradientLayer
:
mask it with an oval CAShapeLayer
:
finally, add a NON-filled gray-bordered oval CAShapeLayer
:
Here's the example code:
class GradientMaskingViewController: UIViewController {
let gradView = MultiLayeredGradView()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(white: 0.9, alpha: 1.0)
gradView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(gradView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
gradView.widthAnchor.constraint(equalToConstant: 240.0),
gradView.heightAnchor.constraint(equalTo: gradView.widthAnchor),
gradView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
gradView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
}
}
class MultiLayeredGradView: UIView {
private let rectLayer = CAShapeLayer()
private let filledCircleLayer = CAShapeLayer()
private let gradLayer = CAGradientLayer()
private let maskLayer = CAShapeLayer()
private let outlineCircleLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
// add filled-bordered rect layer as a sublayer
layer.addSublayer(rectLayer)
// add filled circle layer as a sublayer
layer.addSublayer(filledCircleLayer)
// add gradient layer as a sublayer
layer.addSublayer(gradLayer)
// mask it
gradLayer.mask = maskLayer
// add outline circle layer as a sublayer
layer.addSublayer(outlineCircleLayer)
let bColor: CGColor = UIColor.gray.cgColor
let fColor: CGColor = UIColor.white.cgColor
// filled-outlined
rectLayer.strokeColor = bColor
rectLayer.fillColor = fColor
rectLayer.lineWidth = 2
// filled
filledCircleLayer.fillColor = fColor
// clear-outlined
outlineCircleLayer.strokeColor = bColor
outlineCircleLayer.fillColor = UIColor.clear.cgColor
outlineCircleLayer.lineWidth = 2
// gradient layer properties
let colorArray: [UIColor] = [
.blue, .orange, .purple, .yellow
]
gradLayer.colors = colorArray.map({ $0.cgColor })
gradLayer.startPoint = CGPoint(x: 0.5, y: 0.0)
gradLayer.endPoint = CGPoint(x: 0.5, y: 1.0)
}
override func layoutSubviews() {
super.layoutSubviews()
// circle diameter is 45% of the width of the view
let circleDiameter: CGFloat = bounds.width * 0.45
// circle Top is at vertical midpoint
// circle is moved Left by 25% of the circle diameter
let circleBounds: CGRect = CGRect(x: bounds.minX - circleDiameter * 0.25,
y: bounds.maxY * 0.5,
width: circleDiameter,
height: circleDiameter)
// gradient layer fills the bounds
gradLayer.frame = bounds
let rectPath = UIBezierPath(rect: bounds).cgPath
rectLayer.path = rectPath
let circlePath = UIBezierPath(ovalIn: circleBounds).cgPath
filledCircleLayer.path = circlePath
outlineCircleLayer.path = circlePath
maskLayer.path = circlePath
}
}
Upvotes: 0