Reputation: 1
I would like to have a Gameobject point to another only on the Local X-axis.
void FixedUpdate()
{
if(started){
Vector3 targetPosition = target.position;
Vector3 direction = Vector3.ProjectOnPlane(targetPosition - transform.position, transform.right);
Quaternion lookRot = Quaternion.LookRotation(direction, transform.right);
transform.rotation = Quaternion.RotateTowards(transform.rotation, lookRot, Time.fixedDeltaTime * 45);
}
On the y-axis it worked with transform.up instead of transform.right, but on the x-axis the Gameobject only rotates permanently around the z-axis.
Upvotes: 0
Views: 644
Reputation: 99
You could do something like this:
Vector3 beforeRot = transform.eulerAngles;
transform.LookAt(gameObjectToLookAt.transform);
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, beforeRot.y, beforeRot.z);
Upvotes: 1