Reputation: 65
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.core.window import Window
from kivy.uix.label import Label
Balance = 0
Balance_string = str(Balance)
class MyWidget(Widget):
def ads(self):
global Balance
Balance += 0.25
Balance_string = str(Balance)
print(Balance_string)
return Balance_string
class BuzzMoneyApp(App):
def build(self):
return MyWidget()
if __name__ == '__main__':
BuzzMoneyApp().run()
** my .kv file **
<MyWidget>:
canvas:
Color:
rgb: (0, 150,0)
Rectangle:
pos: self.pos
size: self.size
Button:
center: self.parent.center
font_size: 14
height: 28
background_color: (1.0, 0.0, 0.0, 1.0)
text: "Earn money"
on_press:root.ads()
I want to access the Balance string variable from my main.py in my .kv file, so that I can display it on my screen.
Upvotes: 2
Views: 682
Reputation: 38822
You can easily reference Properties
from your python
inside your kv
. Here is a modified version of your code that does that:
from kivy.app import App
from kivy.lang import Builder
from kivy.properties import NumericProperty, StringProperty
from kivy.uix.widget import Widget
# Balance = 0
# Balance_string = str(Balance)
class MyWidget(Widget):
Balance = NumericProperty(0)
Balance_string = StringProperty('0')
def ads(self):
self.Balance += 0.25
print(self.Balance_string)
def on_Balance(self, *args):
# update Balance_string whenever Balance changes
self.Balance_string = str(self.Balance)
class BuzzMoneyApp(App):
def build(self):
return MyWidget()
if __name__ == '__main__':
BuzzMoneyApp().run()
And then you can reference those Properties
in the kv
:
<MyWidget>:
canvas:
Color:
rgb: (0, 150,0)
Rectangle:
pos: self.pos
size: self.size
Button:
center: self.parent.center
font_size: 14
height: 28
background_color: (1.0, 0.0, 0.0, 1.0)
text: "Earn money"
on_press:root.ads()
Label:
text: root.Balance_string # root.Balance_string can be replaced with just str(root.Balance)
size_hint: None, None
size: self.texture_size
pos: 300, 200
color: 0,0,0,1
The Properties
must be defined within an EventDispatcher
(typically a Widget
). The on_Balance()
method is automatically triggered whenever the Balance
Property
changes, and it updates the Balance_string
Property
.
The Balance_string
can be used within the kv
as shown, and the Label
will be updated whenever the Balance_string
Property
changes. Since the Balance_string
is just the string value of Balance
, it can be eliminated and replaced with str(root.Balance)
in the kv
.
Upvotes: 1